So I've had a crack at creating some custom bindings for m' Warthog HOTAS in the TARGET GUI, and I've not done too badly for someone who's not that technically minded. However, I could still use some help on a few things from any TARGET users out there:
1. I previously had FA On/Off bound to the "lever button" (on the back of the Warthog stick) within ED's control settings, and it worked perfectly. It doesn't seem to work with TARGET: it flips off and then on again instantly. If I change the behaviour from "Pulse" to "Hold" then it works, but I don't want to have to keep holding the lever! Is there any solution? Should I resign myself to using another switch/button? Or just not have a binding for FA in my TARGET file, and set it up "manually" in ED?
2. It's not something I consciously thought about before, but previously (with the controls just set up in ED), when navigating around the panels, a single nudge would move you up/down/left/right once, and holding the toggle for longer would move you up/down/whatever multiple times. Currently I've just got "single nudge" navigation working, and it's a bit laborious scrolling up and down one item at a time. Would additional "Hold" chains (with multiple events) for each control do the trick? Or, again, will I have to just strip it out of the TARGET file and set it up in ED again?
3. This one's not important, but I'd still like to know how to do it, if poss! I've created a basic sequence for the landing gear, whereby each time I press the button, in addition to the gear going up or down, an LED turns on or off. Is there a way to get all five LEDs (behind the throttle) to turn on and off together? (Since there aren't separate gear up/down controls, I figure there's no way to get it so the lights come/are on when the gear's down, as opposed to them coming on the first time you press the button during a playing sesh, and every other time thereafter. Oh well.)
1. I previously had FA On/Off bound to the "lever button" (on the back of the Warthog stick) within ED's control settings, and it worked perfectly. It doesn't seem to work with TARGET: it flips off and then on again instantly. If I change the behaviour from "Pulse" to "Hold" then it works, but I don't want to have to keep holding the lever! Is there any solution? Should I resign myself to using another switch/button? Or just not have a binding for FA in my TARGET file, and set it up "manually" in ED?
2. It's not something I consciously thought about before, but previously (with the controls just set up in ED), when navigating around the panels, a single nudge would move you up/down/left/right once, and holding the toggle for longer would move you up/down/whatever multiple times. Currently I've just got "single nudge" navigation working, and it's a bit laborious scrolling up and down one item at a time. Would additional "Hold" chains (with multiple events) for each control do the trick? Or, again, will I have to just strip it out of the TARGET file and set it up in ED again?
3. This one's not important, but I'd still like to know how to do it, if poss! I've created a basic sequence for the landing gear, whereby each time I press the button, in addition to the gear going up or down, an LED turns on or off. Is there a way to get all five LEDs (behind the throttle) to turn on and off together? (Since there aren't separate gear up/down controls, I figure there's no way to get it so the lights come/are on when the gear's down, as opposed to them coming on the first time you press the button during a playing sesh, and every other time thereafter. Oh well.)