Thumbs up about Beyond first release 3.0

Disclaimer: I am avoiding Engineers as it is discussed to death. I am newbie in Engineers and liked what I saw so far, only thing worries me is distance you have to travel, so more than one pinned blueprint per Engineer would be really nice, because remote workshop is very good feature on it's own.

Yeah, I am total fanboy for ED, but still it feels I have to say thank you to all FD developers for obviously hard work they have put into Beyond. Because it has been worth it. Believing in people is risky, because belief is a bit double edged sword. But trust...trust is something else entirely. And I trust FD that they will do their best for ED.

Planets are...not only back, they are amazing in new ways I have never seen them. There's tons of screens already shared, but I think this one nails *surprise* about quality and improvements for planets (Screengrab by Barking_Mad).

l8nZB7L.jpg


GalNet Audio - I expect a lot. But I didn't expect other language support, I didn't expect well done interface and interaction. All basic things, but it is all wrapped up, clean, nice, easy to use. Yes, GalNet now will need more of content - user content too - so we never run out of things to listen.

Chieftain - sexy beast of the ship. Needs improvements, but ohh boy isn't that thing sexy.

ATR, system security, new C&P - jury is still out there, and again, tweaks and feedback required, but it is very strong step in right direction. And yes, crime will need serious rethink after that, but without new system that wouldn't be possible.

So hurraah to hard working devs. I am a bit sad that pizza sending is not a thing anymore. I will get some shiny things from store instead.
 
That surface detail is gorgeous...
Love the red tracks, as if a surface layer of dust has been overturned! Downloaded it yesterday. Will give it a go tonight.
 
What a surprise, the OP is Eagleboy...

I am still looking forward to it the update though.
 
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+Rep

Streamed with a couple of friends last night as we took a first look at the beta.

After we got over the fact that we were trying something they said wasn't working (wing missions, our bad) we had a good time.

Due to life being crazy at work I didn't get a chance to fly the new Chiefton, but agree that all the big and little changes are awesome!

In particular, we revisited Coltan from our last PC livestream and WOW, not only is it not boring beige anymore, the mix of reds on the surface is a welcome change.

Oh, and thank you FDev for always keeping some on the updates a surprise - like the new free male voice pack (Victor.)

Can't wait to see what you sneak into the small update due out in Q2
 
Yes, I agree. The little things like the ignore list and seeing the quantities are huge. Really. The planets look so much better, did it seem like the SRV was a bit better on controlling? It seemed like I could boost higher and longer last night and the spins were much more controllable.

I spent some time upgrading, the transferring components between the FAS and Chieftain. I took it to a High Res and it was a blast, very drifty, but fun. It seemed to me that the FAS packs more punch and takes damage better and was faster with the same components, not being scientific about it, but I did get the general sense that was the case. The Chieftain will likely replace my DBS as my main mission runner. We'll see.

The changes to the T9, T10 and Keelback made sense and were very welcome. I mined in the T10 last night and it was fantastic.

I think the engineering changes made sense, applying to each module, but I think the max needs to be punched up a bit. The thrusters on my FAS were about 20ms faster than the best DD5 you can get now. And it was no God roll by any means. The pinned blueprints... Completely useless and quite disappointing. The fact that you have to go to an engineer to go up a grade is really not much help and you can't see what mats you need for the next grade without INAHA.

I haven't done the new wing missions yet, but it was interesting to see the huge quantities that were needed. And I was flying my "good guy" commander last night so no idea on what the changes to C&P will bring. Overall, I'm very positive about the changes and the games direction.

Even though it's obvious that it's terminal and on life support... Like, we only got 1,000 bug fixes so that alone tells you it about dead... [rolleyes]
 
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This is one of the rare times when I honestly agree with Eagleboy for the most part! Pretty much everything in the 3.0 update looks to be great, in fact it might be my favorite update since 2.0 Horizons. There are some aspects to 3.0 which don’t do much for me personally but that doesn’t make them bad features, just lacking to me. Like the Chieftain being a pure combat ship, it’s awesome at that role but I was hoping for a more flexible ship, oh well. And the tech brokers don’t seem to offer anything of interest to me, but maybe someday in the future they will. Otherwise I love everything about 3.0 ....

....with the exception of the Engineering Revamp. For the most part I like everything they did with the revamp, but I still think the G1-G5 grind per module is too much, and the material trader ratios seem a tad punishing to me. Plus Frontier needs to boost a lot of the G5 ranges a bit higher to meet God Rolls from the old system. We should not have grandfathered unobtainable God modules out there destroying game balance, that just feels like a very bad situation to me. And the pinned blueprints now seem very worthless with the grade grind in place. They need to pin all five grades of a blueprint in order to be useful, unless the grade grind itself is removed. The Engineer Revamp feels a bit two faced right now, some great ideas which are somewhat undone by some very bad ideas.

So everything looks great but the Engineering Revamp still needs some tweaking IMHO.
 
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Well said Eagle, exactly, the texturing on the planetoids are seemingly on a new level. Crisp detail, and is it just me, or does anyone else see better lighting of detail in general? Even the SRV looks "crisper". The patch notes did mention something about fixing some blurries. I also noticed better antializing, far less artifacting on the edges, possibly, in my view.

3xKj7ph.jpg
 
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Well said Eagle, exactly, the texturing on the planetoids are seemingly on a new level. Crisp detail, and is it just me, or does anyone else see better lighting of detail in general? Even the SRV looks "crisper". The patch notes did mention something about fixing some blurries. I also noticed better antializing, far less artifacting on the edges, possibly, in my view.

Well, there's about 1000 bug fixes :D So even if they wanted to they couldn't fit all fixes in changelog written for us.
 
I had a quick blast in a Chieftain, buzzed a planet, checked out the new mission board... BIG THUMBS UP!

Getting a more detailed look tonight after my engineered FAS & FGS arrive at Wyrd for donating mod's to the Chief.
 
I had a quick blast in a Chieftain, buzzed a planet, checked out the new mission board... BIG THUMBS UP!

Getting a more detailed look tonight after my engineered FAS & FGS arrive at Wyrd for donating mod's to the Chief.

Yeah, I think I may have to join the Chieftain Owners Club tonight as well.

*thinks*

Actually, can we call it something else?
 
Overall it's a very good update.

I dislike one aspect of one of the changes (the fact we now need to roll every single upgrade to every single module from G1), but I like pretty much everything else, including the rest of the engineers changes apart from the one I said.
 
Looking forward to the new voice options for ships, I'll happily pay to have different voices for different ships, I'd love it if they'd say a little bit more though such as '10 seconds to destination,' so that I can avoid the loop of shame and hit 75% and count down the gravity such as '1.1G' then '1.2G,' as I'm flying down to a planet's surface. I'm very pleased with FD future direction from what I've seen so far.
 
Planets are top-notch.
Chieftain is a great ship.
Materials Brokers work, but the interface is less than intuitive.
Engineering has a fatal bug that will cause an endless CTD by applying the wrong blueprint to a module.
The concept of the new system is solid, the results are far from stellar - in fact, what's the opposite of stellar? It takes roughly 3 times as long to max out a module and the cost in materials in astronomically higher.
But the principles are good.

Hoping for a Beta Account Rollback so I can actually resume testing things, because a save-reset would defeat 90% of the testing I'm wanting to do.
 
Nothing bad to say about the planet overhaul. They so far have all looked STUNNING to me and far more realistic. Still getting the occasional Black Square texture glitch though as has been widely reported, but hopefully that finally gets fixed this time?

The T-10 Landing Bug is still in 3.0 unchanged from the 2.4 nightmare. (Frontier told me that they are aware and continuing to investigate)

I think the complaints about Engineers will be dealt with and made good. It also looks like FDEV are going to spend a reasonable amount of their time over the next week or two trying to sift through all of the God Rolled Module specs players are providing them, in an attempt to tweak the new system to be able to produce at least as good of results as the old version!

That is HUGE considering the Overspecs some player have managed to pull from the existing RNG.

I think that is AWESOME!

The materials and data storage should make most of the G1-G5 grind worries moot as well over time. Also Frontier is aware that most planets in 3.0 are spawning the WRONG mats! That's right! You're not going crazy! :)

But all in all, I think this one is getting close to a home run, provided they can tweak the engineer stuff to a point that the majority of players who rely on and enjoy that aspect of the game are genuinely happy. :)
 
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