Tiamat not working with block brakes - block sections not being recognized.

I ran into the following problem when creating a coaster with Tiamat:

No matter how many block breaks I added, the 2nd train wouldn´t leave the station until the 1st came to a complete stop at the last block break before the station.

What I tried to fix this issue:
  • Try different lenghs for train and station.
  • Try both lift endings (normal and drop).
  • Redo all block breaks, making sure they´re not backwards.
  • Rebuild the ride with the same layout using the puzzle icon to finish.
  • Rebuild the ride with a different layout using the autocomplete. Added blockbreaks afterwards.
  • Build version with blockbreak directly connected to station.
  • Build version with blockbreak not directly connected to station.
  • Tried with block breaks longer/shorter than the trains.
  • Selected segments and moved them around to see if anything isn´t connected.

Nothing changed the fact that the game either doesn´t recognize the block sections or doesn´t recognize the train leaving a section.
I´m confused why the trains move at all tho. I´ve build several highly complex and perfectly working coasters in the past using block breaks etc., this coaster should be easy in comparison.

Here´s the original coaster, forgot to set it back to Block breaks (2 Trains) in the Blueprint, should be on Standard (1 Train).

Maybe someone here knows what I´m doing wrong?
 
I ran into the following problem when creating a coaster with Tiamat:

No matter how many block breaks I added, the 2nd train wouldn´t leave the station until the 1st came to a complete stop at the last block break before the station.

What I tried to fix this issue:
  • Try different lenghs for train and station.
  • Try both lift endings (normal and drop).
  • Redo all block breaks, making sure they´re not backwards.
  • Rebuild the ride with the same layout using the puzzle icon to finish.
  • Rebuild the ride with a different layout using the autocomplete. Added blockbreaks afterwards.
  • Build version with blockbreak directly connected to station.
  • Build version with blockbreak not directly connected to station.
  • Tried with block breaks longer/shorter than the trains.
  • Selected segments and moved them around to see if anything isn´t connected.

Nothing changed the fact that the game either doesn´t recognize the block sections or doesn´t recognize the train leaving a section.
I´m confused why the trains move at all tho. I´ve build several highly complex and perfectly working coasters in the past using block breaks etc., this coaster should be easy in comparison.

Here´s the original coaster, forgot to set it back to Block breaks (2 Trains) in the Blueprint, should be on Standard (1 Train).

Maybe someone here knows what I´m doing wrong?

Stupid Question, but did you set the Coaster to "Block Section" mode or whatever it is called? (in the Coaster settings) Maybe your problem comes from the Coaster being set in "continuous mode"
 
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