Tidally Locked Eyeball Worlds

How feasible is it to have proper eyeball features on tidally locked planets orbiting a star in this game?

2zps0g7.jpg


In other words, worlds tidally locked to an orbiting star for so long that the permanently daylit side is searing hot and desert-like, the dark side remains permanently cold and icy, and the permanent horizon has a more temperate and habitable climate. From orbit they would resemble the surface features of an eyeball, especially those with atmospheres and Earth like features.

https://www.space.com/20856-alien-planets-eyeball-earths.html

This is as opposed to having traditional polar ice caps on non-tidally-locked worlds that have free sidereal motion.

Is this something that could be worked upon when it comes to simulating worlds in future updates?
 
The features are created by the conditions of being locked in tidal orbit, being the right distance from a star and having appropriate pressure, temperature and gravity.

If planets are procedurally generated then these conditions would be met and modelled in the same way as "polar ice caps". Any procedural generation that models rotational speed, orbit, surface temperature etc would generate a planet like your picture in the same way as it would generate a world with colder poles.
 
Back
Top Bottom