Tier 1 settlement market limits

I've built a small "Surface Settlement Extraction T1 M" on a high metal content world. it's market is 140% extraction only. It has no influence of other economies and no links. However it supplies only 4 of a dozen of extraction produced minerals. I guess, there's a limitation on the number of supplied products for small settlements? Is there any page where this limitation per tier of settlement is documented?
 
Odyssey settlements produce only a small set of the market. You need a port to get the full market. You can buy from settlements but most people can't be bothered as keeping the data up to date as you develop the system is a pain since you'll need to regularly dock at all of them.

I'm not sure it's documented anywhere as the player base has more or less universally given up on them as a market source. Just know that all settlements of all tiers are incomplete and if you want a proper extraction market you'd be better off building a t1 civilian surface outpost which is a port.

Settlements never receive link since they're not ports they just give links to the rest of the system.
 
They also don't have exactly the same set of commodities as a larger market of the same apparent type - the various Refinery exports can also show up sometimes at Extraction or High-Tech or Industrial settlement types, for example.

The closest you'll get to official documentation of this is this patch note entry
Fixed on foot settlements not having correct max commodities supplied. They will now have approximately 3 for small, 5 for medium and 7 for large
which changed their behaviour to match that of settlements in pre-colonisation systems [1].

As far as unofficial documentation goes I don't think anyone's attempted to make a systematic survey of what exports each settlement type can have, though you could probably get an idea reasonably quickly from the market data in Inara or Spansh.

Also note that changes to system Wealth, Standard of Living and probably also Development Level at least will shuffle which commodities your settlements produce.


[1] Tourism and Military settlements which are based on economies which don't have 7 distinct exports in the first place have lower limits as you might expect.
 
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