Time-based controls for the Huntsman

The Huntsman motion-based dark-ride that came with the Spooky DLC is a dream come true.

Spooky-Image-15.jpg


The vehicle is beautiful, no problems here.

However troubles come when you try to do the motions with the sliders controls... It's not easy, you have no visual previsualisation whatsoever (RCT3 had ghost vehicles, that was perfect), it's confusing, etc...

But beyond those problems that'll be ironed out (right?), I have a suggestion to hightly improve the ride.

As of now, the motions are controlled according to the track pieces. that means you have one position allowed per track piece. If you go over three track pieces, you can put three positions, etc.

... this is way too few. Plus, if we want to implement variable speed and stop sections (mandatory!), I don't want the motions to slow down or stop... The whole point would be to have the motions carry on even if the carriage is stopped.



So instead of triggering the motions via the track pieces, I'd love to see a timeline being sync with the track.

First you build your ride, with variable speed, stops, accelerations, braking, etc. And then you have a timeline, similar to RCT3's MixMaster where you can put the motions on the four axis (with a stewart platform you can have up to 6 axis, tho).
When you put your cursor over the timeline, it shows a ghost vehicle where the ride is on that exact timestamp. Likewise the other way around.

That's how real-life motion-based vehicles work anyway. It's not related to the position on the layout (although it's constantly checked):

[video=youtube;49YAX6qMMoY]https://www.youtube.com/watch?v=49YAX6qMMoY[/video]


By the way, a timeline for triggered events and fireworks shows would be needed as well. #bringbacktheMixMaster
 
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Oh yeah !!!! The timeline will be so cool, but just start by the brake, and variation speed [yesnod] Real need [uhh]
 
The Huntsman motion-based dark-ride that came with the Spooky DLC is a dream come true.

https://www.planetcoaster.com/sites/default/files/Spooky-Image-15.jpg

The vehicle is beautiful, no problems here.

However troubles come when you try to do the motions with the sliders controls... It's not easy, you have no visual previsualisation whatsoever (RCT3 had ghost vehicles, that was perfect), it's confusing, etc...

But beyond those problems that'll be ironed out (right?), I have a suggestion to hightly improve the ride.

As of now, the motions are controlled according to the track pieces. that means you have one position allowed per track piece. If you go over three track pieces, you can put three positions, etc.

... this is way too few. Plus, if we want to implement variable speed and stop sections (mandatory!), I don't want the motions to slow down or stop... The whole point would be to have the motions carry on even if the carriage is stopped.



So instead of triggering the motions via the track pieces, I'd love to see a timeline being sync with the track.

First you build your ride, with variable speed, stops, accelerations, braking, etc. And then you have a timeline, similar to RCT3's MixMaster where you can put the motions on the four axis (with a stewart platform you can have up to 6 axis, tho).
When you put your cursor over the timeline, it shows a ghost vehicle where the ride is on that exact timestamp. Likewise the other way around.

That's how real-life motion-based vehicles work anyway. It's not related to the position on the layout (although it's constantly checked):

https://www.youtube.com/watch?v=49YAX6qMMoY


By the way, a timeline for triggered events and fireworks shows would be needed as well. #bringbacktheMixMaster

PLEASE!!! This would help with ADA and beginners. An outline on where the vehicle is on the track would be amazing. When designing the motion in Planet Coaster it really really really sucks. Pitch, roll, they don't accurately describe and its really confusing is -90 left or 90 right? Just show us a little ride vehicle position in relation to the direction of the track so when we make adjustments using the really lame pitch roll directional sliders, it's easy to understand!

This is a NEEDED feature.
 
Pre-visualisation- definitely. We need to be able to see what we are doing.

And +1 to the further suggestion, it’d be nice to have more dynamic control of the car without it being reliant to it’s progress on the track.
 
I have very little hope for this happening but my gawd would it be amazing if we could do that! Having a way to turn the vehicle while on a pause track would be absolutely amazing.
 
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