I like where they've (ED) been moving lately (player designed paint scheme), but I wish they'd think a bit bigger. We have some very talented people playing this game, and with ED's involvement in every facet, in my opinion this could be pulled off. My thinking, make it similar to how we design new fighters here in the US, a competition between manufacturers, and here's my line of thought.
Like the US Air Force, ED would choose a role, an AO (Area of Operation), and preferred cost structure for the new fighter. An example would be the following; In response to both the Empire and Federations continued development of Corvette size combat ships, the Alliance wants to develop it's first faction ship. They require an Interceptor (we don't have one in-game currently), with at least one large weapon point, high-speed with above average maneuverability, moderate shielding and at least a 20LY jump range fully armed. Price range for this ship shouldn't exceed $3.5 million credits per unit.
From that requirement, each manufacturer (Core Dynamics, Lakon, etc...) will submit a design for consideration, with the winner granted the contract. ED could assign players to teams for each manufacturer, assist each team with the rules of ship development and balancing (in other worlds no 100T ships with 600 shields, 300 tons of armor, a 10 maneuverability, and a 30 power rating with an ability to carry 200 tons of cargo), and they could provide design templates to teams if they need us to follow what they have already developed.
I know this is a bit of "wishful" thinking on my part, but I currently design systems for the US military, and I would love to get more player involvement in the future of this game.
Thoughts?
Like the US Air Force, ED would choose a role, an AO (Area of Operation), and preferred cost structure for the new fighter. An example would be the following; In response to both the Empire and Federations continued development of Corvette size combat ships, the Alliance wants to develop it's first faction ship. They require an Interceptor (we don't have one in-game currently), with at least one large weapon point, high-speed with above average maneuverability, moderate shielding and at least a 20LY jump range fully armed. Price range for this ship shouldn't exceed $3.5 million credits per unit.
From that requirement, each manufacturer (Core Dynamics, Lakon, etc...) will submit a design for consideration, with the winner granted the contract. ED could assign players to teams for each manufacturer, assist each team with the rules of ship development and balancing (in other worlds no 100T ships with 600 shields, 300 tons of armor, a 10 maneuverability, and a 30 power rating with an ability to carry 200 tons of cargo), and they could provide design templates to teams if they need us to follow what they have already developed.
I know this is a bit of "wishful" thinking on my part, but I currently design systems for the US military, and I would love to get more player involvement in the future of this game.
Thoughts?