This marker bouy is already an asset in the game in CQC. Isnt it about time to bring more parts of the assests that already exist int CQC into the main game? for me i'd like to see that deployed in racing scenarios
The bouy is already a working asset but we would need more of them, we would need a size to accomdate each size ship. In my mind FDEV could essentially create tracks then and lay out a series of bouys with a start and Finish marker and some basic lane guidance light markers. Even if they are only fixed markers created in the game for us to use, we can time ourseleves each other in our groups there doesnt need to be a scenario to join a race or in game timers (to start with) just simply design a track layout plonk it somewhere and let us use it, like a park gym its just there for us to go play with.
Theres so much variations as well
Theres orbital based tracks with Large Medium & Small markers laid out but they could also be Low flight tracks 200m of the ground, High-G 50m above ground, Canyon runs & a arch variant on the ground to allow us to race SRVs
Again no game play mechanic needs to be developed we can do that ourseleves just need a variation of an asset that already exists and a simple light marker created to lay out a track. As time goes by game world mechanics can be created, races to enter and win, time trials and maybe a 'SPORTS' solar system we could visit to find such places. Ships like the Viper & Mamba would have additional puropse, racing modules and engineer blueprints come down the road. New racing ships, SRVs and even racing SLF can be brought to the game along with even simple crowd based planetary settlements to race through
Again initially just plonk a fixed game assest in position and we'll manage ourseleves but i think theres a lot of potential and a good competition based element to rival combat
I've been exploring a lot so the minds been wandering
Just a thought