I don’t have a lot of time in Elite Dangerous, about 750 hours over the years. and I play Solo, I’m retired now and have plenty of time it seems to play online just maybe not so much Time left to enjoy it…
A Spinal Injury resulting in multiple surgeries led to my being away until quite recently, “I have returned” as they would say. I play console games online with my equally retired mates, keeps us sane and out of the Pub. (Could sit on my big easy chair to play on the Consoles but couldn’t sit for more that a few mins at my PC….sorted now though…thank you Surgeons)
The preamble was just for some context. I play ESO on Xbox, the Subscription is about £10pm. I really don‘t miss the money and I do get something back for it. Be mindful that ESO has brought in about £2 Billions for its owners and still going strong and still counting. Now, how could that principle be carried over to Elite Dangerous?
Well, here’s some suggestions I would happily pay a Subscription Service for.
1: Unlimited Storage in whichever location you designated as your Home Port
(when you want to change ships, go to something smaller, your nearly fully laden miner or trade ship doesn’t empty out and destroy your cargo or limpets - You just simply jump into your other ship and off you go, everything is still in your newly parked ship unless you Transfer the Contents to Storage and never run out of space)
2: Your Engineer, based at your home Port, has the ability to Scavenge resources and materials for you. (If you log in each day he has a list of goodies he’s managed to find for you…all random and with the chance of being some juicy items. The more you play, the algorithm rewards you with better quantities and quality of mats. Don’t log in on a particular day….no free goodies that day for you.
3: Once you’ve done the initial Unlock of the Distant Engineer you no longer require to pilot all the way with your current ship to advance through the levels of Equipment Engineering, your local guy receives instructions from the remote Engineer on what to do. Same Mats required, just a journey saved….and Time.
4: Ship Salvage. The ability to find crippled, abandoned ships. Tractor Beam them to a suitable Port and sell, repair or strip out all of the goodies. Should make possible interdictions fun. (The game mechanics could be that once you reach your Port/Station, you cut the Tractor Beam and hand over the Salvaged Ship to Local Authorities, they transport/manage it into your Hanger for you….for a fee of course)
5: All DLCs included in the Subscription Service, stop the Service lose all of the benefits and you need to purchase the “Freebies DLCs” to continue (The Benefits to you Lifetime Members must be tangible and Fair..something like 50% Subs for you and greatly enhanced daily goodies from your Engineers scavenger hunts. Perhaps your loyalty gets you Thargoid Matériels on your daily hunt?)
6: Genuine Trading Market. Unwanted Goodies up for sale or Auction?
The list isn’t exhaustive, most of your ideas would be better than mine. I want Elite Dangerous to continue, well looked after by FD and enjoyed by us armchair Pilots. We might even see VR getting some TLC, now wouldn’t that be something?
If FD went for this in principle and made it work, they’d never kill a cash cow.

The preamble was just for some context. I play ESO on Xbox, the Subscription is about £10pm. I really don‘t miss the money and I do get something back for it. Be mindful that ESO has brought in about £2 Billions for its owners and still going strong and still counting. Now, how could that principle be carried over to Elite Dangerous?
Well, here’s some suggestions I would happily pay a Subscription Service for.
1: Unlimited Storage in whichever location you designated as your Home Port
(when you want to change ships, go to something smaller, your nearly fully laden miner or trade ship doesn’t empty out and destroy your cargo or limpets - You just simply jump into your other ship and off you go, everything is still in your newly parked ship unless you Transfer the Contents to Storage and never run out of space)
2: Your Engineer, based at your home Port, has the ability to Scavenge resources and materials for you. (If you log in each day he has a list of goodies he’s managed to find for you…all random and with the chance of being some juicy items. The more you play, the algorithm rewards you with better quantities and quality of mats. Don’t log in on a particular day….no free goodies that day for you.
3: Once you’ve done the initial Unlock of the Distant Engineer you no longer require to pilot all the way with your current ship to advance through the levels of Equipment Engineering, your local guy receives instructions from the remote Engineer on what to do. Same Mats required, just a journey saved….and Time.
4: Ship Salvage. The ability to find crippled, abandoned ships. Tractor Beam them to a suitable Port and sell, repair or strip out all of the goodies. Should make possible interdictions fun. (The game mechanics could be that once you reach your Port/Station, you cut the Tractor Beam and hand over the Salvaged Ship to Local Authorities, they transport/manage it into your Hanger for you….for a fee of course)
5: All DLCs included in the Subscription Service, stop the Service lose all of the benefits and you need to purchase the “Freebies DLCs” to continue (The Benefits to you Lifetime Members must be tangible and Fair..something like 50% Subs for you and greatly enhanced daily goodies from your Engineers scavenger hunts. Perhaps your loyalty gets you Thargoid Matériels on your daily hunt?)
6: Genuine Trading Market. Unwanted Goodies up for sale or Auction?
The list isn’t exhaustive, most of your ideas would be better than mine. I want Elite Dangerous to continue, well looked after by FD and enjoyed by us armchair Pilots. We might even see VR getting some TLC, now wouldn’t that be something?
If FD went for this in principle and made it work, they’d never kill a cash cow.