The title summarize my thought: time goes way too fast... I would like a slider in gameplay settings to set how many minutes last an hour or something like this. The day pass so fast, and the evening also.
currently, time is only cosmetic. So I think your idea would be fine [up] there is no reason why time needs to move so quickly. but maybe that will change?? Sun rise and sunset could be separated from months and economy.
However, I wish they could make time flow more realistically, with parks closing at midnight and reopening at 8 am
That would be so cool. Would have to slow time way down for that. But it would add so much realism
The title summarize my thought: time goes way too fast... I would like a slider in gameplay settings to set how many minutes last an hour or something like this. The day pass so fast, and the evening also.
If time was able to be slowed down, I wonder if that would also affect the speed of everything else in the park? I could almost visualize the peeps, rides, and animatronics working in slow motion. [big grin]
[squeeeeee]
I don't think it would affect the speed of ride and peeps because for the moment, the time of day/night is already a lot faster than peeps and ride, so it seems almost just cosmetic, so it's why at least, it should be slower than now...
Nice, but I would like to see daylight only as an option. Now sometime you want to see the park in full working order but then, while building it get's dark too fast. Having perpetual daylight from time to time (so as an option) would be great!
currently, time is only cosmetic
It has been too fast since the beginning. We had a good number of threads suggesting that the day/night cycle needs to be longer for both aesthetic and management/gameplay reason. Not sure what the Devs plan with this is but it hasn't been adjusted since Alpha 1.
Math is easy, when you make adjustments like 50% reduction to slow down the flow of time in a game. All metrics tied to time can easily be adjusted, and by doing so we can start to address the issue that it takes a person a full days sometimes to ride and queue on one ride. You have guest in your park for weeks, why? Time is seriously wonky in this game and it doesnt need to be. It can be dialed in and the changes applied pretty easy to any metric using time, thats the magic of math. As for what the numbers need to be? Im not working on this game, not my job. I certainly dont ask my customers to fix my issues with my software, they just need to give me a heads up that something may be wrong, and we do the rest.Financial data and training is tied to months. I am sure the Devs looked at how long it should take to complete a scenario. It should be short enough to be challenging and rewarding, yet long enough to to feel worthwhile. Then they took this figure and divided it out to come up with what we have. You must seperate game time from realtime peep actions or you head down the road to 1:1 time which ain't gonna happen.
So, if you want to suggest changes to game time, do the math, and see what becomes realistic in regards to completing a scenario.
How many hours should THAT take?