Time goes way too fast...

The title summarize my thought: time goes way too fast... I would like a slider in gameplay settings to set how many minutes last an hour or something like this. The day pass so fast, and the evening also.
 
currently, time is only cosmetic. So I think your idea would be fine [up] there is no reason why time needs to move so quickly. but maybe that will change?? Sun rise and sunset could be separated from months and economy.

However, I wish they could make time flow more realistically, with parks closing at midnight and reopening at 8 am
 
Last edited:
currently, time is only cosmetic. So I think your idea would be fine [up] there is no reason why time needs to move so quickly. but maybe that will change?? Sun rise and sunset could be separated from months and economy.

However, I wish they could make time flow more realistically, with parks closing at midnight and reopening at 8 am

That would be so cool. Would have to slow time way down for that. But it would add so much realism
 
That would be so cool. Would have to slow time way down for that. But it would add so much realism

Nice, but I would like to see daylight only as an option. Now sometime you want to see the park in full working order but then, while building it get's dark too fast. Having perpetual daylight from time to time (so as an option) would be great!
 
The title summarize my thought: time goes way too fast... I would like a slider in gameplay settings to set how many minutes last an hour or something like this. The day pass so fast, and the evening also.

If time was able to be slowed down, I wonder if that would also affect the speed of everything else in the park? I could almost visualize the peeps, rides, and animatronics working in slow motion. [big grin]
 
If time was able to be slowed down, I wonder if that would also affect the speed of everything else in the park? I could almost visualize the peeps, rides, and animatronics working in slow motion. [big grin]

[squeeeeee]

I don't think it would affect the speed of ride and peeps because for the moment, the time of day/night is already a lot faster than peeps and ride, so it seems almost just cosmetic, so it's why at least, it should be slower than now...
 
[squeeeeee]

I don't think it would affect the speed of ride and peeps because for the moment, the time of day/night is already a lot faster than peeps and ride, so it seems almost just cosmetic, so it's why at least, it should be slower than now...

I was just trying to make a joke, but I guess it fell flat.


Face%20Palm_zpsgqejr4uo.jpg
 
Nice, but I would like to see daylight only as an option. Now sometime you want to see the park in full working order but then, while building it get's dark too fast. Having perpetual daylight from time to time (so as an option) would be great!

I like that mod for cities skylines someone made. That lets you set any speed for the day night cycle or pause it completely.
 
currently, time is only cosmetic

You can't train workers until a certain amount of time has passed, that's the only thing I can think of at the moment. But when career mode becomes available, time may become a concern e.g. a requireent to raise your park's reputation by X amount in 30 days or something like that.
 
I agree. You only get strong sunlight between 9am-3pm. As soon as the time reaches 9pm, it automatically without any manual override, skips to 5am.
 
I could have sworn time went a lot slower in the earlier alpha phases, if that was the case, they should move the day/night cycle back to what it was and just give players the option of stopping the day/night transition. The day night cycle as it is feels a bit to fast to the point it feels distracting!
 
It has been too fast since the beginning. We had a good number of threads suggesting that the day/night cycle needs to be longer for both aesthetic and management/gameplay reason. Not sure what the Devs plan with this is but it hasn't been adjusted since Alpha 1.
 
It has been too fast since the beginning. We had a good number of threads suggesting that the day/night cycle needs to be longer for both aesthetic and management/gameplay reason. Not sure what the Devs plan with this is but it hasn't been adjusted since Alpha 1.

I think it was sped up in alpha 3 actually. But I do agree its been too fast the whole time, especially more now. [mouth shut]
 
Last edited:
I agree, you watch the time, and you watch someone walk to a ride, get in line, and by the time they ride the ride, an entire day has almost past in some occasions, ( I know if feels that way in real life some times :) but) time is just making the whole process feel "off". They should slow the time down by half and see how it looks and feels. ( and if training is an issue, just cut the training time needed in half)

I would also like to be able to set park hours as well.
 
Last edited:
Time is an abstract.

Financial data and training is tied to months. I am sure the Devs looked at how long it should take to complete a scenario. It should be short enough to be challenging and rewarding, yet long enough to to feel worthwhile. Then they took this figure and divided it out to come up with what we have. You must seperate game time from realtime peep actions or you head down the road to 1:1 time which ain't gonna happen.

So, if you want to suggest changes to game time, do the math, and see what becomes realistic in regards to completing a scenario.
How many hours should THAT take?

I'm quite happy with the current metrics myself.
 
Nope you can adjust all those metrics to match any time you want. Look at it the other way, we are playing a visual game that looks amazing but the cycle to see all the different lighting goes so fast and feels so abstract that it becomes dis-interesting.

If instead you said you wanted your time of day to take 1 hour to cycle through then you adjust so that the goals are achieved in weeks rather than months if the time frame would be too long to play each Scenario.

As it is at the moment and been discussed though; rides, scenery & caosters all seem too cheap. You earn so much money so quickly that it's not an issue. They could literally triple the costs of all these and you would still be ok money wise.

We have done the maths in a number of threads and all suggested that time needs to be slower and things need to cost more. I can't remember the details of hand (was a few months back) but it went that an hour for day broken up as 42 min daylight hours and 18 min night time with items costing around 2.5x to 3.5x more would make it both a challenge and feel like you are purchasing something epic where coasters costs hundreds of thousands and it takes a few hours to get the money rather than 15 mins and you can plop it down and then theme it to your hearts content.

There was around 5% of people who replied to all the previous threads who suggested it should remain as is. Some want to be able to pause and build in Scenario but a lot of us also felt that actually time you take to build should be in game for the scenario side as this adds to the balance of building, designing and managing the park effectively with sandbox being able to pause time as well as introduce a night time/day time button in those instances as well.

There was a lot more but that was the general principles.

Following on that they have sped time up. I don't think they have, what they have done is remove the period between midnight and 5am or whatever it is so it reduces night time. That compared to the main Alpha level in Alpha 1 & 2 (grasslands I think) had the full hours that it cycled round. Some maps had the night completely skipped and some in-between these settings.

They got a lot of feedback criticising the map which had no night cycle as it made all lighting redundant and didn't connect well with the audiance. I don't remember anyone saying that time is too long please shorten it though.
 
Financial data and training is tied to months. I am sure the Devs looked at how long it should take to complete a scenario. It should be short enough to be challenging and rewarding, yet long enough to to feel worthwhile. Then they took this figure and divided it out to come up with what we have. You must seperate game time from realtime peep actions or you head down the road to 1:1 time which ain't gonna happen.

So, if you want to suggest changes to game time, do the math, and see what becomes realistic in regards to completing a scenario.
How many hours should THAT take?
Math is easy, when you make adjustments like 50% reduction to slow down the flow of time in a game. All metrics tied to time can easily be adjusted, and by doing so we can start to address the issue that it takes a person a full days sometimes to ride and queue on one ride. You have guest in your park for weeks, why? Time is seriously wonky in this game and it doesnt need to be. It can be dialed in and the changes applied pretty easy to any metric using time, thats the magic of math. As for what the numbers need to be? Im not working on this game, not my job. I certainly dont ask my customers to fix my issues with my software, they just need to give me a heads up that something may be wrong, and we do the rest.
 
Last edited:
Back
Top Bottom