Time is the ruler of this game.
In our reality gravity is the ruler (even time bends before gravity - sorry I had to make that joke), but in this game it's time.
Time gives things we do in this game value and meaning. It motivates us to do things or not to do things.
It can't be replaced.
Spend time in this game and it's gone. If you spend credits you can earn them again. If a ship gets destroyed, just buy a new one.
Time is what makes players give pirates cargo. Time is what makes players decide to use a smaller ship instead of the big one.
It gives things we do meaning and importance. It's not seeing Sagittarius A*, it's the time spend to get there that makes visiting Sag. A* so special (or beagle point). It's time that makes being at Jaques something meaningful.
Make things instant and they lose their meaning and value.
In some cases it's good that things happen instantly because they are distractions from the things the designers of this game consider important.
In some cases time spend doing something is very important. Time spend in super cruise is important as it shows the scale of the system, the distance traveled. Time spend grinding credits to get that big ship is what makes it valuable. The less we want to spend time doing something the more valuable the reward.
We all don't want to waste time, and this is what makes time so important.
If the reward we get from spending time isn't something we consider worthy the time, then it's wasted time. It's about finding the value of something in this game. If nobody is willing to spend the time doing something, when nobody is spending the time, then it becomes worthless.
If it takes no time to get something, then it has no value. We will waste it as it has no value to us and it will be worthless.
Somewhere between those two "worthless" is the thin line of time spend doing things we don't want to do to get something we want.
In our reality gravity is the ruler (even time bends before gravity - sorry I had to make that joke), but in this game it's time.
Time gives things we do in this game value and meaning. It motivates us to do things or not to do things.
It can't be replaced.
Spend time in this game and it's gone. If you spend credits you can earn them again. If a ship gets destroyed, just buy a new one.
Time is what makes players give pirates cargo. Time is what makes players decide to use a smaller ship instead of the big one.
It gives things we do meaning and importance. It's not seeing Sagittarius A*, it's the time spend to get there that makes visiting Sag. A* so special (or beagle point). It's time that makes being at Jaques something meaningful.
Make things instant and they lose their meaning and value.
In some cases it's good that things happen instantly because they are distractions from the things the designers of this game consider important.
In some cases time spend doing something is very important. Time spend in super cruise is important as it shows the scale of the system, the distance traveled. Time spend grinding credits to get that big ship is what makes it valuable. The less we want to spend time doing something the more valuable the reward.
We all don't want to waste time, and this is what makes time so important.
If the reward we get from spending time isn't something we consider worthy the time, then it's wasted time. It's about finding the value of something in this game. If nobody is willing to spend the time doing something, when nobody is spending the time, then it becomes worthless.
If it takes no time to get something, then it has no value. We will waste it as it has no value to us and it will be worthless.
Somewhere between those two "worthless" is the thin line of time spend doing things we don't want to do to get something we want.