At the 2.1 launch livestream David Braben said that Elite is not PvP game, its about cooperative gameplay between players and I am totally support this idea.
But right now we haven't much options for wings gameplay:
Exploration - works fine: sharing data between wingmates, full profit per person
Trading - works fine: not so boring, full profit per person and trading dividends!
Combat - works weird: sharing data and profit between wingmates?
Ok, from the logical view it make sense, bounty is a fixed value, it cuts on pieces for each person, taking part in fight. But in fact if we will not join to wing we will get full price on each person in action. From this perspective been in a wing its a punishment!
Making full profit per person for bounty hunting is a healthy decision to support wing gameplay. More of that, such a nice idea with trading dividends can be applied for bounty hunting as well as exploration. It can really populate OPENplay to give random players reason to join in the wing for some proper PvE. According to this NPC spawn rate can be depends on how many persons in the wing and their combat ratings to scale difficulty and profit income properly.
With improvements we got with AI update it so valuable to have support from wingmates, so FD, please, support wing gameplay now, while we waiting wing mission system.
But right now we haven't much options for wings gameplay:
Exploration - works fine: sharing data between wingmates, full profit per person
Trading - works fine: not so boring, full profit per person and trading dividends!
Combat - works weird: sharing data and profit between wingmates?
Ok, from the logical view it make sense, bounty is a fixed value, it cuts on pieces for each person, taking part in fight. But in fact if we will not join to wing we will get full price on each person in action. From this perspective been in a wing its a punishment!
Making full profit per person for bounty hunting is a healthy decision to support wing gameplay. More of that, such a nice idea with trading dividends can be applied for bounty hunting as well as exploration. It can really populate OPENplay to give random players reason to join in the wing for some proper PvE. According to this NPC spawn rate can be depends on how many persons in the wing and their combat ratings to scale difficulty and profit income properly.
With improvements we got with AI update it so valuable to have support from wingmates, so FD, please, support wing gameplay now, while we waiting wing mission system.