I've looked around the forums, but haven't seen any comment on this, so was looking for an answer from someone who already has the game.
I remember that in Frontier (Elite II), missions had to be carefully planned before being accepted because of potential time constraints. If you had to deliver a package, or something similar in "x" days, or by a time certain, one of the problems was that time elapsed during a hyperspace jump, depending on the maximum jump distance of your hyperdrive and the distance of the target system.
If I recall correctly, a jump distance = to your max hyperspace range resulted in elapsed time of 1 week in game time. (A lesser range jump would result in a lesser amount of game time elapsed, depending on the ratio of jump distance to max jump range.)
From what I've seen so far, in order to maintain continuity in a multiplayer setting, hyperspace jumps are effectively instantaneous. Is this correct? (In other words, if a mission says you have "x" hours to complete - then that is "x" real world hours - correct?)
I remember that in Frontier (Elite II), missions had to be carefully planned before being accepted because of potential time constraints. If you had to deliver a package, or something similar in "x" days, or by a time certain, one of the problems was that time elapsed during a hyperspace jump, depending on the maximum jump distance of your hyperdrive and the distance of the target system.
If I recall correctly, a jump distance = to your max hyperspace range resulted in elapsed time of 1 week in game time. (A lesser range jump would result in a lesser amount of game time elapsed, depending on the ratio of jump distance to max jump range.)
From what I've seen so far, in order to maintain continuity in a multiplayer setting, hyperspace jumps are effectively instantaneous. Is this correct? (In other words, if a mission says you have "x" hours to complete - then that is "x" real world hours - correct?)