So.. i take it you dont like exploration?
Watching the same loading screen for hours on end going from one game point to another has nothing at all to do with exploration.
So.. i take it you dont like exploration?
Quite the opposite philosophy is in place at many major game studios due to lack of content - Content costs money to produce.
Take one of the biggest selling games of all time etc...
Personally I like flying spaceships in my spaceship flying game; however I see from your post history that you like nothing about the game, so why are you still here?
Hooray! Artificial wormholes discovered. Now stargates can be build, that slingshot you instantly 100 ly away. There is going to be one at every capital world so you can deliver your stupid vouchers per ton ! to Mahon's doorstep.
You will still need to fly to the nearest one, pay a fee, maybe proportional to ship type or whatever. Then you may have to fly to your destination and make many jumps still to reach it.
Honk, scoop, jump, honk, scoop, jump isn't exactly the most rewarding spaceship flying experience
Watching the same loading screen for hours on end going from one game point to another has nothing at all to do with exploration.
Ah, so its not that you dont like it, its just you dont know nothing about it. Ok then.![]()
Do you like watching paint dry?
And while I can understand the ire of those folk impatient to take time, at the same time I'm thinking that if we start introducing time sink reductions as the OP has been vigorously suggesting, we'll be letting the genie out of the bottle for other things to be introduced for player impatience.
Please check my idea below:
SUPER JUMP mode, it's not meant to be a short-cut, please check the detailed post:
https://forums.frontier.co.uk/showt...oposal-NOT-A-SHORT-CUT-but-a-boredom-solution
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Free proza, by I. For those who need free Prozac?![]()
That's a preliminary proposal, FDev got all game data to scale down/up the parameters that I provided to balance the gameplay.
An option could be that on top of 1 hour of waiting for cooling down also the FSD got a rated range for the same period of time (let's say 50% of nominal range). So that in 5 hours of game session you can't cover a bigger distance, maybe even a smaller one so people that really want to go far quickly will not use it and they will stick to the standard and safe JUMP and SCOOP protocol.
First off, I wanted to respond to this...etc
I think you are confusing active and engaging gameplay with unnecessary timesinks and repetitive tasks that would add nothing to any game.
How would you define the concepts of "boredom" or "tedium" - do you think they have any objective existence within the human mind?
First... Ignoring the bait in the condescending approach of your first sentence...etc..."
I have no intention of baiting you whatsover I can assure you - I am simply stating what I and many others make of timesinks within games and the resulting issues with said games.
All I am interested in in relation to your ideas is showing that some truths are self evident, that boredom is objectively describable and that not all things in life and art are morally equal. Moral relativism is not an excuse for poor game design.
Leaving aside your slightly unique definitions of words around negative cognitive experiences I would say that Einstein also said that the Moon does not cease to exist when you personally cannot see it.
And as Shakespeare wrote "Methinks the lady doth protest too much". In response to my precise and cogent arguments there seems to be also in Shakespeare's words "A lot of sound and fury signifying nothing".
The definitions are Miriam-Webster. While they aren't OED quality, they do some basis for what they're supposed to mean... Although you're definitely onto something when it comes to moral relativism. That's another debate for another time.
It is my belief that the problem is that this game has way too much RNG in it. It's the amount of RNG that even the devs have commented on in the streams they've had. The thing is that when the game was new for all of us, we had little problem with the grind and the sinks in it as we were struggling with the learning curve. Now that we're done with that steep curve, it suddenly becomes a problem?
I don't think the time sink is the problem -- though it's the quickest to identify. I think the problem you identified is the true source of the issue: My main criticism has been pointed at the lack of emergent gameplay and storytelling in the latest iteration of the franchise. I don't think attacking the time sinks is a solution, but a diversion...
Which I will raise the question to you... What's the best way to wake FDev up?