Tips for a "competent" combat pilot.

Hi everyone. Let's talk about something other than new slots and ship computer modules.

Here's where I am, and what I feel like I need:

I came up through some ships, and generally have touched on each part of the game, but this is about combat so for that aspect for me, I've flown combat in Sidewinder, Cobra III, Vulture (this was a big wow), then I got a Krait II which felt very powerful but I wanted to get back into that speedy, dedicated combat ship thing. I tried a Chieftain, but I didn't like the hull tanking and the small hardpoints where just too small and left me feeling ineffective. So I traded Chieftain in for the FDL.

At this point I had decided to go through and unlock the rest of the engineers; so I get to the point where I'm flying CZ for combat bonds. Obviously this is the highest intensity combat I've been involved with so far, as it's quite a bit more demanding than RES battle. Here's what I'm finding:

In my FDL (which is mostly engineered, not all to G5 as I'm still unlocking) I find that I can hold my own and evade pretty well. Keeping shields up and I have no trouble taking ships down, big and small, as long as there is at least somebody else there to distract them once in a while. But as soon as it's a one on one, I find I'm in a boost turning battle that I just don't know how to regain the advantage in. Even when the other ship is a python (which I should be able to outrun/outturn all day) I can't seem to get behind them in a way that doesn't leave me needing to boost again right away.
So. I'm taking very little fire since I'm able to stay pointed at them way more than they are pointed at me. That means I can run pips at 0-4-2 (or sometimes 0.5-3.5-1.5) I can boost constantly, shields stay solid, enough left for pretty good uptime for weapons. In this case it's 4 med beams (efficient G3) and 1 huge PA (Efficient G5).
The trouble here is that in these turning battles I can't get a good enough position for long enough to land any PA shots, so it's a constant cycle of melt shields with the lasers, then take maybe 2 to 4 % from the hull before the shields come back up and I start over. It takes AGES to bring down a Python this way.

So I'm asking for tips on how to do this boost turn battle differently to gain a positional advantage long enough to land a PA shot.

I've watched quite a few combat tutorial videos, even ones specific to FDL and the plasma accelerator; but they mainly focus on RES combat which is totally different. Is there a video that would help me with this? I know it's not going to be easy, but I don't even know what I'm doing wrong, or not doing at all, that would change this turning cycle thing.

I guess I could describe what I'm trying to do so y'all can poke holes in it. And I'll say up front that I'm really bad at FAO and hardly push that button at all so, maybe that's it:

Since everybody in the CZ is boosting a lot, I have to boost to keep up even in the FDL the positional thrusters aren't going to keep be behind them without boosting. So when I find the enemy pointing their nose toward me I boost and turn. I've tried:

Boosting straight, aimed behind the enemy, then turning to face them after getting velocity >>> Works to evade but since they are doing somewhat the same thing, I end up being behind them but too far away so I have to repeat right away... Cycle on.

Boosting facing them and applying directional thruster to move to the side and wrap around >>> this doesn't seem to be better, maybe worse, and with the same outcome.

Trying to break the cycle by taking a few hits and boosting later, after their boost. >>> My idea here is to soak a few hits but then catch them in their turn lag to land the PA shot. This doesn't seem to work as in CZ we are all spamming boost and there isn't enough turn lag. Also my position is still too far away, usually.

Tried not boosting at all but instead using directional thrusters to try to evade fix weapons while closing distance so maybe I can get behind them eventually. >>> this seems to get me shot much more than I want to be and they usually boost when I get close and then I'm chasing their boost... As far as I know this is the worst of the 3 positions to be in since my boost cycle will now always follow theirs. (until I break the cycle by taking a hit)

So which is the best starting point and how should I improve on it?

Thanks so much!
 
FA off and practice with a friend is how we do it.
Start with just FA off boost turns.
I've been doing this so long its become muscle memory. I can be in the Cutter and reacquire any small ship in my front sights:
FA off / boost / thrust down -> pitch up / FA on / reset throttle
Some of these keys are continuous and some discreet, but the only way to get the timing down is to practice.
 
Thanks guys; added that to my subscribe list.

I've been doing this so long its become muscle memory. I can be in the Cutter and reacquire any small ship in my front sights:
FA off / boost / thrust down -> pitch up / FA on / reset throttle
Some of these keys are continuous and some discreet, but the only way to get the timing down is to practice.
Sounds like the part I'm missing is the throttle down part which of course only works in FAO so... Time to get learnin'
 
Tried not boosting at all but instead using directional thrusters to try to evade fix weapons while closing distance so maybe I can get behind them eventually. >>> this seems to get me shot much more than I want to be and they usually boost when I get close and then I'm chasing their boost... As far as I know this is the worst of the 3 positions to be in since my boost cycle will now always follow theirs. (until I break the cycle by taking a hit)

PVE in a combat zone I don't do much boosting at all against the medium and big ships while in an FDL or Chieftain (Cytoscrambles make those small size ones you don't like extremely powerful for pve too, btw). I just use full throttle to get behind them or to follow them if they boost, but for the most part I use low blue zone throttle, directional thrusters, and some brief FA off when need be. Once I start boosting I just get into nonstop boost jousts as you've described.

Starting turns in low blue zone area of throttle then accelerating through them with an increase towards full throttle will take care of stalling issues and for me at least, really help maintain position as the other ship tries to turn away. I'm not saying I stay directly behind their thrusters, but rather facing some part of the latter 2/3's or so of the enemy ship, which still negates incoming fire other than turrets.

Edit: Just remembered, the thing that easily helped me the most in staying stuck towards the back end of a target was going to all short range and/or high jitter weapons. When you can not hit them unless you are dang close, it really helps to keep positioning on the top of the priority list, or at least it did for me.
 
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Thanks guys; added that to my subscribe list.


Sounds like the part I'm missing is the throttle down part which of course only works in FAO so... Time to get learnin'

You dont trottle down. But after the boost during FAoff, the throttle position (when FA comes back on) is usually somewhere I dont want it so I have a hotkey to reset it.
 
Also consider that HOTAS vs KB/M or mouse pad matters. Trying to put fixed weapons on small targets in tight turns is hard enough with a mouse, but with a HOTAS it's annoyingly difficult because of the rubber banding, oscillation that happens when you overshoot your target.

But I thought you were boosting with FA off already. without FA off you're a sitting duck in combat zones.

Also, man it seems the combat zone ships have been eating spinach. I swear I spent 10 minutes recently in a G5 rated corvette dumping overcharged rounds and burst lasers into an Asp and the hull was just hanging around 65% or so forever. Several passes and even some nose to nose, the hull didn't drop much. It wasn't even elite.
 
In my opinion (which is not worth much because I am pretty useless as a combat pilot) you should stop trying to get behind them but try to maintain a comfortable distance (somewhere between 75-300m). Getting behind them usually doesn't work because NPCs try to boost away and with increasing distance the arc that you need to travel in order to get behind them gets bigger as well, which gives them plenty of time to turn around and face you again. So my simple rule is: Trying to get behind them = bad.
Once you learned to keep your enemy at the right distance (don't fly in the blue zone all the time, speed is sometimes more important than maneuverability, only use boost if there is no other way because you will overshoot very often) use your lateral thrusters to circle around them. Now is a good time to actually try to get behind them but you will usually still be on their top or bottom rather than behind them, which isn't a bad thing at all because you can fire more weapons than him. When you realise that your target breaks free use FA Off + lateral thrust + pitch + boost. Practice this against less maneuverable targets first, killing an Anaconda can actually be easier than a medium ship.
Unless you get very good this tactic doesn't really work against small ships like Eagles. When I fight small ships I rely on jousting and trust on my superior firepower, using the boost + FA Off maneuver just after I passed them to quickly turn rather than trying to fly around him.

As said above, I am pretty useless at combat but maybe the tips from an amateur help you more than the pro stuff... ;)
 
Right right. I'll have to set aside some time to watch the FAO videos because I still don't quite get when I'm supposed to be using it and in what way it speeds my movement. It's this funny zone where, yes, no trouble killing anacondas, and small ships where I know it's a jousting match are fine because they will fall even if I never land a PA shot. But this weird in-between zone where the Python seemed to be able to keep up with me and make it a joust when I should be able to stay on his dorsal or belly as you're describing. There's something I don't understand about the FAO switch.
Also mine is currently on hold mode, and I expect I'm about to switch it to toggle as I begin to learn this flying.

Thanks some more.
 
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