Tips for improving performance in large parks with lots of rides/guests

The only real thing I can think of is to upgrade my CPU and motherboard, but to get better performing in that area I'd have to come up with $800 which isn't possible for me.

So, any other in-game tips? I've already conflagorated my rides to just use the same boring boxed flower sets to cut down on scenery draws. Lessened my benches from 3 per ride to 1. Other little bits like that. Seeing as there's 4,000 guests and rising (test scenario I'm designing kind of depends on high numbers of peeps), not sure there's anything I can do.

Txs!
 
The only real thing I can think of is to upgrade my CPU and motherboard, but to get better performing in that area I'd have to come up with $800 which isn't possible for me.

So, any other in-game tips? I've already conflagorated my rides to just use the same boring boxed flower sets to cut down on scenery draws. Lessened my benches from 3 per ride to 1. Other little bits like that. Seeing as there's 4,000 guests and rising (test scenario I'm designing kind of depends on high numbers of peeps), not sure there's anything I can do.

Txs!

Well to see real improvements you need to be more drastic: Cut down the Guest Numbers to 2000, use no Billboards or Custom Music and keep the Piece Count low.
 

HeatherG

Volunteer Moderator
benches don’t take up any memory. You could have a thousand of them in a park and it would barely change the file size. . Rides, large buildings made out of thousands of items, and lots of people (and more) slow down the game. You just need at least 12RAM you dont need a new motherboard. I had to upgrade to 12 from 8. Huge difference.
The amount of people in the park definitely can slow it down.
 
benches don’t take up any memory. You could have a thousand of them in a park and it would barely change the file size. . Rides, large buildings made out of thousands of items, and lots of people (and more) slow down the game. You just need at least 12RAM you dont need a new motherboard. I had to upgrade to 12 from 8. Huge difference.
The amount of people in the park definitely can slow it down.

I’m not worried about memory. I have 16 gig of fast RAM and my main drive and install drive are both SSD’s.

@crowdpleaser - I knew dropping the peep count was paramount but what I didn’t know was that billboards and custom music would hurt. I’m not using custom music right now, but I am using a lot of advertising signs. Not sure if they count as billboards per say?
 
Seeing as there's 4,000 guests and rising (test scenario I'm designing kind of depends on high numbers of peeps), not sure there's anything I can do.

Txs!

It sounds like your computer is above average. If your idea is to release the scenario, players with average computers will have severe problems.

I abandoned a park that I put a lot of effort into because of performance issues. I learned to restrain myself.

The game has performance limits. Abide by them and the players who play your scenario will be happy. If they have to abandon your scenario because their computer slows to a crawl, they won't be pleased.

So, what to do?

If you are play testing, more than 4,000 guests are in the park, and that's not enough to meet scenario objectives, consider adjusting the objectives.

When creating a scenario you are (hopefully) attempting to create a fun, rewarding game play experience. You are collaborating with your players to inspire them to build something a little different than they might do on their own.

The way the game is now, scenario strategy plays a role at the very beginning, if resources are limited and the player must make decisions. As the scenario progresses, cash and research start rolling in, and the brute force of cash flow overcomes all barriers. Not much in the way of strategy is needed.

So, there is a paradox. Well conceived small scenarios can offer a bigger gaming experience than many large scenarios. Larger scenarios stand a chance of being "Epic", but if they go to 10 fps, sadly it might be "Epic fail."
 
I’m not worried about memory. I have 16 gig of fast RAM and my main drive and install drive are both SSD’s.

@crowdpleaser - I knew dropping the peep count was paramount but what I didn’t know was that billboards and custom music would hurt. I’m not using custom music right now, but I am using a lot of advertising signs. Not sure if they count as billboards per say?

It depends what you mean with Advertisement signs: Are those that have been in the Game since the beginning? The ones with the happy little girl on it, or the Kraken, the Pirate King, or the Security Guy chasing the Vandal? Those are fine. The other ones are the Billboards where you can either have custom Videos/Pictures on them or use the Material provided by Frontier. If you have a lot of them with different Videos it will hit your performance. But, if you have multiple Billboards, and all of them show the Same Video for example, then you're fine. Also, try to get rid of stuff that is made of the transparent Glass, if you have them in your Park. (Building Pieces) Those will hit your performance severely too, if you have too many of them.
 
the advice 'crowdpleaser' gave at the top of the thread pretty much sums it up. you really need to think ahead and have restraint WHILE creating the park, especially in the beginning. give yourself some perpetrators and stick to them. when you notice your FPS dip in the 40's you better start 'buttoning things up'. the more path (more length than width) the more peeps you will need to make it look full. i would even go so far as limiting the peeps to 1,990 instead of 2,000, or 2,990 instead of 3,000 so it doesnt spike over the 2k or 3k mark. it will probably take you a few parks to see what your computer can and cant do. turning shadows to low or off and your water quality to low should help.

i just uploaded a video to youtube where i have almost 12,000 guests leave the park to zero, my FPS went from around 05 to mid 30s on an ultrawide monitor. i have a strong computer but i had turned off the 'guest limiter' for some reason and my play quality was getting worse and worse and happened to look down and WOW there were a lot of guests. then i just let it go to see how high i could get it. it had gone above 12k but i didnt record it until after it dipped below 12k. the moral of the story is i carved out a large place (literally) for the park, then i had to fill it with rides and paths to get there, then i had to fill the park with guests so there was (enough) activity everywhere. well it didnt 'look full' until i had around 8,000+ guests, then it wasnt fun to build and move around. once you dip below the mid 20's it just doesnt look or feel right. then you have to give up on a park you spent so much time on.

guests make a huge difference because once i emptied it out i was in the mid 30,s on ultra with a widescreen monitor (i think i did switch from 144 to 60Hz though) then i built quite a bit more stuff from getting the vintage pack and my FPS hardly changed at all to my surprise. then i added a hotel i downloaded from steam, THEN i noticed a drop and steady decline. i also noticed a similar phenomenon after i built a HUGE 'steel vengeance' coaster, i think all those wood beams took a hit on my FPS as well. now i need to delete an entire section to tidy up the rest of the park. even if i tried to recreate the same park again (do it right) i would make the land smaller, a few less special 'effects', A LOT less flat rides. i would keep the time at around 6pm to make the terrain 'glow' so i can have it night time and not have to sink lights into the terrain to make it glow at night time..... things of that nature so when i have a finished product i can have lots of guests to make the park look good and it not have choppy FPS.

if you have a low powered computer now and for the near future, try sticking to 1/4 of the map and make it as detailed as you want, if your FPS is still doing alright expand your park to a new area and repeat as long as your computer holds out, you still have 3/4 of a map to work with. when you do upgrade your computer go above the 'recommended' specs. mine is well above those and i still box myself into a corner. hope this helps.
 
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