Tips on building coasters with 8 Excitement?

Lots of airtime. Forceful turns with realistic forces will also generate high excitement. Same as realistic and forceful parts on the bottom of drops. Basically, if you keep the coaster exciting as if it were a real coaster, your ratings will generally reflect that. However, adding things as brakes and stuff and pre-lift/launch sections will significantly lower excitement.
 
- reverse banking in slower curves
- no long brake/slowdown section before going back to station (instead, rather downhill brakes)
- extreme speeds are NOT necessary, they rather contradict any purpose to gain high fun ratings because fear becomes too much of a factor.
- the longer the track, the harder to keep an overall high fun rating

and sure, airtime.

related to airtime, this video was a big help for me :

https://www.youtube.com/watch?v=KOkWTeqYBnc
 
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