Tips on how to increase rank post 1.3 [Direct from FD Support]

So, everyone and anyone who has tried to progress their Empire/Federation/Alliance Rank post 1.3 has run into a slow spot, delay, or outright brickwall with BB offers for rank progression, including me and to the point that there must be a bug or something wrong with your particularly account. Recently, in anticipation of the ships being released in 1.4 and 1.5 I decided I wanted to increase my respective Empire/Federation ranking from my current status, Baron and Post Commander. Starting August 1st, I went to the Nauani system area where both Empire and Federation share a presence in the surrounding systems and started grinding BB missions, big, small, combat, trading, messaging, and smuggling; minor, major, even independent to minor/major, one after the other for days, weeks, the whole month, and everything and anything they threw at me so long as there was a major/minor faction named in the mission. Finally, after receiving no rank progression mission, and after reading all of the posts from various Commanders who shared their formulas for progression and still nothing I submitted a ticket. What I learned and share below direct from support is that BB missions, reputation and influence does not necessarily pave the pathway to rank progression.

Summarily, what I take away from the below excerpted portion of the response I received is that combat is the key; combat by bounty hunting, possibly combat by combat zones, combat by assassination missions, and combat focused or oriented missions offered through BB on behalf of major/minor factions. Ultimately, it would appear that many of us have interpreted rank gain only by part, and not by the whole. Yes, missions donating money help, as well as transporting goods, but slowly. To truly earn a Naval rank progression efficiently, which it is technically a naval or military rank progression so it all makes sense, the Empire/Federation/Alliance want to know that you are not allergic to putting a hurting on their enemies or going to tuck into a fetal position with your tail between your legs when the opposing Commanders' Hardpoints are deployed. So go out there find those attack missions, attack some pirates and turn in some bounties, join the CZ against the indepedent faction warring against the Empire or Federation and redeem your combat bonds, and gain some true points towards your next rank progression - or at least that is what I was told by FD. I hope that this helps you all, as it has helped me and I am happy to share: See excerpt below:

29/08/2015 3:14 pm
Hi Daniel,

I'd like to explain how the rank mechanic works. You are promoted when you complete rank ascension missions. These are unlocked by gaining a stat called faction skill.

This stat is similar to reputation but differs in a few key points. Like reputation, it is increased by doing work for or generally aiding the minor factions aligned with the major faction. However, skill affected more by combat related deeds.

Unlike reputation, faction skill will never decrease, even if you work against a faction.

You currently hold the 10th rank in the federal navy (Post Commander), your federation skill is at 51.2578. The next ascension mission is unlocked at a skill level of 52.5 so you are pretty close.

Your Imperial rank is the 7th, which should be Baron. Your skill, as far as the Empire knows, is 21.3676, the next promotion is available at 23.5. Also almost there.

The fastest way to gain rank would be to complete combat missions or turn in bounty vouchers at stations controlled by the federation. While non-combat Missions will increase your faction skill to a degree as well, the navies look for combat pilots, so the effect of missions not involving combat is very limited.

I hope this tip will speed your ranking up a bit, please let us know if you'd had any more questions, we are happy to help.

Best Regards,

CMDR Vega
Elite: Dangerous Customer Support

Fly safe Commanders!

EDIT 9/1/15:
In the last two days I primarily concentrated on bounties, bonds, and BB missions associated with both. I wanted to update everyone that I bridged that gap to my next naval progression and just received the naval progression mission that I completed to be promoted to Post Captain, literally this second as I type.
 
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Thank you for sharing!

There are similar posts like this one from CMDR Kobune:
https://forums.frontier.co.uk/showthread.php?t=165258

I see a difference between your posts. He received this answer:

“The altruistic missions you mention are aimed for reputation gains, so they are very effective for increasing your rank too.”

Maybe they are, but from experimenting a little, I do believe combat missions are the most efficient.
 
Hi,

I also raised a ticket on this issue and combat missions were hinted at but no further details were given by support.

This is great to know since i have been struggling to rank up and this information is going to help me enormously. I think there was an impression created somehow that doing the aid missions alone would be sufficient for rank ascension.

I have not done much combat missions and that explains why i am 'stuck'. I have struggled to find independent factions warring against the Federation.

Could you help me here?
 
I dunno about the turning in vouchers raising your faction skill.

I've been grinding bounties in ALD Empire space and gotten to ~70% towards Elite. Turned in at least 3000 vouchers since starting the grind.

Currently ranked Marquis and still no ascension missions in sight. I've been donating cash to Empire factions every chance too.

If I do in fact reach Elite before getting another ascension mission that would mean you would have to earn at least enough bounties to go from Harmless all the way to Deadly before earning enough faction skill to advance. Since Elite requires about double the combat points it takes for Deadly. That doesn't seem right. Or maybe it's bugged for some players?
 
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Well I got to top much faster via donations than guys who do combat, so...

Combat might be worth more, but donation spamming is just faster overall....
 
Well I got to top much faster via donations than guys who do combat, so...

Combat might be worth more, but donation spamming is just faster overall....

Kinda boring though.. at least combat missions are actually playing the game.

Two options here, park in a Starport, log on and donate every little while... or find a CZ and log in every little while to blast a few npc's. I know which I'll be doing.
 
Hi,

I also raised a ticket on this issue and combat missions were hinted at but no further details were given by support.

This is great to know since i have been struggling to rank up and this information is going to help me enormously. I think there was an impression created somehow that doing the aid missions alone would be sufficient for rank ascension.

I have not done much combat missions and that explains why i am 'stuck'. I have struggled to find independent factions warring against the Federation.

Could you help me here?


Hi, I have been working out the combat missions tonight in Federation Space in and about LHS 3836, and the surrounding systems also seem to be engaged in Civil War. Might want to try those systems. Of course I have been stopping in the Faction controlled stations picking up the Mil-spec type missions to destroy the independent ships so I can pick up some reputation as well through the BB missions while grinding in the FD CZ. I noticed at least 3 systems in civil war against the Federation in the immediate area. FD only knows how long that will take place of course, as it could be gone by tomorrow. I just picked up 3 more combat missions for the CZ zone in that system before logging since they generally have a 1-1.25 day life span to complete.

Good luck everyone and happy to share with you what I was told. I hope that the tips helps everyone!
 
Thanks for sharing...

I hope Fd would deep investigate this matter 'cause it seems a bit broken to me (or really too grindy)
 
That is... Disappointing... but it does make certain sense. After all, we increase a Naval rank, so it stands to reason that we need to do pew-pew to advance here and gain access to extra ships... But what hurts me is that there is no alternative to Naval career. At the moment it is pretty much combat or nothing, and since I do not do pew-pew, it's nothing for me.
I'm a Squire with Imps (got Master pre 1.3 to get Courier, tried to grind to Baron afterwards, but gave up after more than a week) and a Recruit with Feds, not going to lie, given requirements to rank up I'm not looking to advance in either navy. A shame really.
 
However it works, when players keep thinking "this must be bugged" and keep submitting tickets, the system is obviously counter intuitive and badly designed. Missions in general, and ranking system in particular are in a desperate need of an overhaul. They did announce changes to the mission system, I hope that includes changes to how we rank up as well. Doing a gazillion generic samey missions while being effectively in the dark about your progress is not my idea of fun.
 
I have done nothing but combat and assassination missions for the last 5 weeks. Although no traders or authority ships.
I do every charity donation mission that comes up.
Not ranked in either Federation or Empire for quite some time now.
Currently Ensign, Duke.

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the system is obviously counter intuitive and badly designed.
Counter-intuitive does not equal badly designed.
In point of fact almost everything that we know of works in a counter-intuitive way.
Why?
Because our intuition has not caught up with the current time. We evolved on the plains to stay away from tigers etc... Not to pilot ships in the vacuum of space and deal with assorted factions.
The instincts and intuitions we evolved with do not work in the modern world.
Disregard all of your "intuitive" feelings because they will almost certainly be wrong.
 
I have done nothing but combat and assassination missions for the last 5 weeks. Although no traders or authority ships.
I do every charity donation mission that comes up.
Not ranked in either Federation or Empire for quite some time now.
Currently Ensign, Duke.

- - - Updated - - -


Counter-intuitive does not equal badly designed.
In point of fact almost everything that we know of works in a counter-intuitive way.
Why?
Because our intuition has not caught up with the current time. We evolved on the plains to stay away from tigers etc... Not to pilot ships in the vacuum of space and deal with assorted factions.
The instincts and intuitions we evolved with do not work in the modern world.
Disregard all of your "intuitive" feelings because they will almost certainly be wrong.



Thanks for that. I'm a designer by profession (also involved in game development, as it happens), and when we say something is counter intuitive we do mean badly designed - whether it's control buttons for a blender, signage on a rail station, website interface or gaming design, if most people can't "decipher" it quickly and on their own, a professional will tell you it's badly designed, quite likely using the term "counter intuitive". Now, you may argue that the term is misused, but let's not get lost in semantics :)

Translating that into ED, there is almost no way to figure out how the ranking system works short of reading about it on the forums or contacting support - unless you count repeating something that doesn't seem to work a million times in the hope that it eventually will. On your way to the next rank there are no indicators, however subtle, that you are actually making progress and approaching your goal at all. In addition, once you do find out how it's done, I do believe most players would agree that it's anything but fun. That is a badly designed system.

Now, I like ED in general, but it's only fair to identify flaws - flaws which FD seem to be aware of themselves, otherwise they wouldn't be talking about overhauling missions (still hoping that includes ranking).
 
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Thanks for that. I'm a designer by profession (also involved in game development, as it happens), and when we say something is counter intuitive we do mean badly designed - whether it's control buttons for a blender, signage on a rail station, website interface or gaming design, if most people can't "decipher" it quickly and on their own, a professional will tell you it's badly designed, quite likely using the term "counter intuitive". Now, you may argue that the term is misused, but let's not get lost in semantics :)

Translating that into ED, there is almost no way to figure out how the ranking system works short of reading about it on the forums or contacting support - unless you count repeating something that doesn't seem to work a million times in the hope that it eventually will. On your way to the next rank there are no indicators, however subtle, that you are actually making progress and approaching your goal at all. In addition, once you do find out how it's done, I do believe most players would agree that it's anything but fun. That is a badly designed system.

Now, I like ED in general, but it's only fair to identify flaws - flaws which FD seem to be aware of themselves, otherwise they wouldn't be talking about overhauling missions (still hoping that includes ranking).

Stop. Making. Sense. :)
 
Thanks for that. I'm a designer by profession (also involved in game development, as it happens), and when we say something is counter intuitive we do mean badly designed - whether it's control buttons for a blender, signage on a rail station, website interface or gaming design, if most people can't "decipher" it quickly and on their own, a professional will tell you it's badly designed, quite likely using the term "counter intuitive". Now, you may argue that the term is misused,
I agree, and I would indeed also argue that the term is misused. Poor interface design, as you mentioned, is something that drives me up the wall.

but let's not get lost in semantics :)
Personally I find it extremely difficult, as an engineer, to discuss anything if the terms are not defined. Semantics is almost everything. But I take the point about getting lost in the minutiae.

Translating that into ED, there is almost no way to figure out how the ranking system works short of reading about it on the forums or contacting support - unless you count repeating something that doesn't seem to work a million times in the hope that it eventually will. On your way to the next rank there are no indicators, however subtle, that you are actually making progress and approaching your goal at all. In addition, once you do find out how it's done, I do believe most players would agree that it's anything but fun. That is a badly designed system.
Agreed. It is opaque, and I have definitely not figured out what the levers are. I've not changed my behaviour for a while now. After a week or so after starting what I'm doing I'd ranked up to Duke from nothing. Several ranks in the same gaming session etc... Same with the Fed rank. And then it all stopped. I can't remember when it stopped and I'd be trying to avoid the cognitive error of confusing correlation with causation and thereby assuming the update caused the lack of progress. It may have, but I have zero evidence to support that notion. I also have zero evidence in support of how I think/thought the system worked as my usual method is no longer effective it appears.
There is one thing I have been unable to verify that may make some sense in my situation. Perhaps I had accumulated many ranking points and not taken advantage of them. Then I decide to do ranking missions (current behaviour) and effectively cash-in all my stored points that I had been accumulating since the start of Gamma. Then I'm on the ladder but the next rung on that ladder is far away so it takes time.
I have no idea how much time. And I have nothing to support this conjecture either.

Now, I like ED in general, but it's only fair to identify flaws - flaws which FD seem to be aware of themselves, otherwise they wouldn't be talking about overhauling missions (still hoping that includes ranking).
Absolutely. Report bugs, raise tickets, make the systems better for everyone.
We are working with the devs to improve our game.
 
Commander Dave, I'll just shortly say we're in agreement here - quoting bits to agree anyway is hard to do on the phone so I'll take the easy route :) I also appreciate your need for precise wording, and the point about intuition was well made, if not was I was talking about. Interesting subject to be sure.
 
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