This weekend I managed to get a few hours playtime in 2.1 and spent the time on local exploration and "Puddle Hopping" to find engineers material for Felicity Farseer. I found some interesting information that I thought I would pass on. I cover...
- How to find the unlock commodity (not to much detail
)
- How to quickly progress through reputation using exploration data
- How I found more 'elaborate' wake data (needs more data to confirm)
- Which USS's seemed to offer best results for materials (needs more data to confirm)
- Where I was able to quickly find prospecting materials (not to much detail
)
- A neat trick for breaking interdiction (needs more data to confirm)
Before you start!
If you want to do the material and commodity hunting in a ship other than your target ship, I used my cobra which was more combat oriented. Make sure your target ship has cargo space for any commodity requirements for the upgrade! I didn't check this before I started but luckily I had racks in my Asp for the Modular Terminals I needed when I swapped.
If you would rather find this out yourself do not read on.
As to how my upgrade went on the first attempt? In total I unlocked and upgraded FDS range within 3-4 hours of interrupted play. I got a 21% improvement in optimal mass, +~1250 tonnes from memory. But it cost an increase of +4% mass to the drive (+~4 tonnes). Net benefit, I think the upgrade has added ~6ly to my max jump range based on my Iron Asp Explorer build:
http://coriolis.io/outfit/asp/15A5A...2v62i2f.Iw18WQ==.Aw18WQ==?bn=Stella Retriever
I now have a jump range of ~32ly on the same build.
Hope this helps
- How to find the unlock commodity (not to much detail
- How to quickly progress through reputation using exploration data
- How I found more 'elaborate' wake data (needs more data to confirm)
- Which USS's seemed to offer best results for materials (needs more data to confirm)
- Where I was able to quickly find prospecting materials (not to much detail
- A neat trick for breaking interdiction (needs more data to confirm)
Before you start!
If you want to do the material and commodity hunting in a ship other than your target ship, I used my cobra which was more combat oriented. Make sure your target ship has cargo space for any commodity requirements for the upgrade! I didn't check this before I started but luckily I had racks in my Asp for the Modular Terminals I needed when I swapped.
If you would rather find this out yourself do not read on.
- You need to buy your Meta-Alloys currently from a base in a fairly close nebula, took me ages in Galnet to find details of possible location.
- Use a D-Scanner on your way to get your meta-alloys and try to vary the route there and back, I was able to progress to grade 3 with Felicity using just the exploration data from that trip (~400-500kcr of scans). You can only use this by unlocking Felicity using meta-alloys then logging out and back in to show cartographics at Farseer Inc.
- I found greater success in specific USS's. The encoded emissions USS's gave me Chemical Processors, Chemical Manipulators & Chemical Distilleries
- I was given Modular Terminals as a reward from a simple courier mission from Matteucci Dock in DECIAT
- I was able to find Selenium & Yttrium close to a crater on an icy moon in DECIAT really quickly (~30mins prospecting)
- When high wake scanning I found Atypical Disrupted Wake Echoes, Anomalous FSD Telemetry & Strange Wake Solutions from hi-wakes that were <10km from the station stations. For some scans I was boosting out to 19km so maybe distance from the station has an effect? (more data required)
- Finally, with the improved AI I found interdictions were way more common, so I had way more practice trying to avoid them. In doing so I noticed there seems to be an opportunity to break interdiction by throttling down, waiting for the "Submitting to interdiction" message and then throttling up. I certainly broke interdiction attempts on a number of occasions using this method. It resulted in the interdictee(?) falling out of super cruise while leaving me to carry on my way. This definitely needs more experimentation to see if there is a window of escape that can be derived as a fool(ish) proof tactic.
- Use a D-Scanner on your way to get your meta-alloys and try to vary the route there and back, I was able to progress to grade 3 with Felicity using just the exploration data from that trip (~400-500kcr of scans). You can only use this by unlocking Felicity using meta-alloys then logging out and back in to show cartographics at Farseer Inc.
- I found greater success in specific USS's. The encoded emissions USS's gave me Chemical Processors, Chemical Manipulators & Chemical Distilleries
- I was given Modular Terminals as a reward from a simple courier mission from Matteucci Dock in DECIAT
- I was able to find Selenium & Yttrium close to a crater on an icy moon in DECIAT really quickly (~30mins prospecting)
- When high wake scanning I found Atypical Disrupted Wake Echoes, Anomalous FSD Telemetry & Strange Wake Solutions from hi-wakes that were <10km from the station stations. For some scans I was boosting out to 19km so maybe distance from the station has an effect? (more data required)
- Finally, with the improved AI I found interdictions were way more common, so I had way more practice trying to avoid them. In doing so I noticed there seems to be an opportunity to break interdiction by throttling down, waiting for the "Submitting to interdiction" message and then throttling up. I certainly broke interdiction attempts on a number of occasions using this method. It resulted in the interdictee(?) falling out of super cruise while leaving me to carry on my way. This definitely needs more experimentation to see if there is a window of escape that can be derived as a fool(ish) proof tactic.
As to how my upgrade went on the first attempt? In total I unlocked and upgraded FDS range within 3-4 hours of interrupted play. I got a 21% improvement in optimal mass, +~1250 tonnes from memory. But it cost an increase of +4% mass to the drive (+~4 tonnes). Net benefit, I think the upgrade has added ~6ly to my max jump range based on my Iron Asp Explorer build:
http://coriolis.io/outfit/asp/15A5A...2v62i2f.Iw18WQ==.Aw18WQ==?bn=Stella Retriever
I now have a jump range of ~32ly on the same build.
Hope this helps
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