Hmm - I dont really see the point - we likely use different controllers and I have it set up to something that makes sense to me - which doesn't necessarily mean it makes sense to anyone else.
But here you go:
I use a TM warthog with pedals.
- My pitch axis is the joysticks Y axis
- My yaw axis is on the pedals
- Translating forward and backwards as well as sideways is mapped to the trim hat
- Translating up or down is mapped to the hat underneath it (pushing it upwards or downwards)
- Zoom in and out is mapped to the index finger coolie hat on the throttle
I navigate menus by using the mic hat on the throttle on my left hand thumb., to swap between riders, I use the throttles china hat. To select, I push the mic hat.
I could upload the ED binds file and my TARGET script if you like, but I doubt it would make sense to you even if you used the same controller.
I have a Cat (surprise) and it likes to jump on the keyboard when it needs attention, so I have rebound everything to CTRL/shift+keypress combinations in TARGET to keep it from boosting me into a wall (it did that once
).
Thanks for the video. I FINALLY got it working! I just need to see the setup on the controls page really. There are a few weird things that I've noticed however;
WSAD / Cursor keys don't work in the rift to "translate" the map, even though it lets you add them in the controls setup page.
Some controls are unique and cant be added multiple times even though this wont affect anything in game.
For instance, you can set JOY_Y and JOY_X to tilt and pan the galaxy map and they still work as your in-game flight stick, but when I map my warthogs Mic switch to translate Y for instance on the map, then it unmaps it from the in game UI controls where I want it as well.
This is odd.