I am just wondering how many of the posters here are getting tired of the "profession parity" threads that are being sown here?
I am under the impression that Elite (all of its incarnations) have been about the prestige and status of your ranks in the three main fields, Combat, Trade and Exploration.
If I am a trading towards Elite status then I will obviously become rich just as I would in real life.
If I am a combateer then my skill at combat and ability to have taken down many, many foes will determine my Combat status. A real life comparison could be any "Topgun" or "Red Baron" from RL combat situations, these people were not poor but neither were they as rich as Alan Sugar or Richard Branson (my poor example of traders).
Explorers explore and gain their status from their expeditions, Ranulf Fiennes is not poor but neither is he a billionaire.
There SHOULD be a wealth disparity for the different professions just as there is in real life (doctors vs financial vs lawyers vs chief execs as examples) the VALUE of a profession is more than just the monetary gain.
The problem as I see it is that there are no restrictions for being able to obtain the larger more expensive ships other than the prohibitive costs involved.
Maybe a voucher system for combat skill or a discount based on PvE and PvP successes would be able to make the ships "easier" to obtain, other than having to grind through trading to afford them.
Also, maybe a license system could be incorporated so that those of us that have been trading our buttocks off have to "pass" a test to be able to buy the larger scarier ships. Just my thoughts and I am coming up with these as I type.
My experience is that unless you have a certain amount of skill piloting, the larger more expensive ships are not as easy to use and maintain as it was to spend the time to "grind" your way to them.
As a side note, some of my most fun times have been in an Eagle and some of the most frustrating have been in my Python.
What do you think guys and gals?
I am under the impression that Elite (all of its incarnations) have been about the prestige and status of your ranks in the three main fields, Combat, Trade and Exploration.
If I am a trading towards Elite status then I will obviously become rich just as I would in real life.
If I am a combateer then my skill at combat and ability to have taken down many, many foes will determine my Combat status. A real life comparison could be any "Topgun" or "Red Baron" from RL combat situations, these people were not poor but neither were they as rich as Alan Sugar or Richard Branson (my poor example of traders).
Explorers explore and gain their status from their expeditions, Ranulf Fiennes is not poor but neither is he a billionaire.
There SHOULD be a wealth disparity for the different professions just as there is in real life (doctors vs financial vs lawyers vs chief execs as examples) the VALUE of a profession is more than just the monetary gain.
The problem as I see it is that there are no restrictions for being able to obtain the larger more expensive ships other than the prohibitive costs involved.
Maybe a voucher system for combat skill or a discount based on PvE and PvP successes would be able to make the ships "easier" to obtain, other than having to grind through trading to afford them.
Also, maybe a license system could be incorporated so that those of us that have been trading our buttocks off have to "pass" a test to be able to buy the larger scarier ships. Just my thoughts and I am coming up with these as I type.
My experience is that unless you have a certain amount of skill piloting, the larger more expensive ships are not as easy to use and maintain as it was to spend the time to "grind" your way to them.
As a side note, some of my most fun times have been in an Eagle and some of the most frustrating have been in my Python.
What do you think guys and gals?