Titan rescue (bio-storage capsules) - is it worth the effort?

Hello Everyone
Thanks to "Captain_MD" video I managed to finally outfit a ship and succesfully dive all the way to Titan Indra. On my last try this weekend I brought back full hold of 320 capsules to take to rescue ship. An interesting and nail-biting activity indeed. But as with everything, without a reward in sight it stops being interesting and starts being annoying just after a few runs.
So my question is if it is worth it? Money for that is negligible, no effect on ranks and reps whatsoever. And I can't see if I made any progress into war effort. Counterstrike systems are not changing. I found some comments that after update 17 it is supposed to be 10 furthest systems from Titan, but I cannot figure out if it is true or not.
As a solo player I am not going to join any wings, discords etc so some activities are not for me. Due to Titan rescues requiring stealth, I thought that they are a very good activity for solo players. But do they contribute anything?
 
iirc titan rescues had effect on multitude of systems in that titans area... asking in the axi discord would probably yield better info. (you dont need to play with them to have your questions answered)
 
As a solo player I am not going to join any wings, discords
If you joined forum I dont see reason to not joining into other communities just to ask questions. You know, most communities arent like "if you dont join to us we will hold you into pit wihout possibility to even ask questions".
But yes, they have impact at progress of some systems, but progress bar...not move few minutes after any action. And thanks to their values per single system, you probably would need hundred of so pods to notice any moving of bar.
 
Before the tick there were several control systems on the outskirts of Indra that were all showing 28% progress, that's probably where the effect went.
 
Before the tick there were several control systems on the outskirts of Indra that were all showing 28% progress, that's probably where the effect went.
Well there were 4 systems yesterday with about 28%, but according to Inara they all had people in them fighting so I was not sure.
 
If you joined forum I dont see reason to not joining into other communities just to ask questions. You know, most communities arent like "if you dont join to us we will hold you into pit wihout possibility to even ask questions".
But yes, they have impact at progress of some systems, but progress bar...not move few minutes after any action. And thanks to their values per single system, you probably would need hundred of so pods to notice any moving of bar.
Well, about joining other communities. I actually tried joining through the link on their website yesterday, to do as you said, but I guess I am too old to understand how Discord app works. Discord did not let me use my in-game tag (already taken apparently) and then there are some AXI terms&rules which I had to click but they want me to change name again... In the channel itself I could not figure out how what is what in there. So I came here. I mean, this is game forum at company servers so should there be a better place to ask questions about said game? If we cannot figure out the answer then no stress. It is just a game after all and there are more things to do in it.
 
I got a reply from "Captain_MD" under his video, which says the following and I guess that this sums up my question.
Quote:
Regrettably, the math on the Titan Rescues has been constantly changing since especially late November/December to the point where its effect on the war is mostly negligible (Presumably to stall until Update 18). The tactics still hold, but it’s mostly for money now since we can’t win the war until such time as the new Anti-Titan gear is released.
End Quote.
I'll just go and do some exo-biology now. Or whatever else ;)
 
I mean, this is game forum at company servers so should there be a better place to ask questions about said game?
To be fair- it not always looks like that.
You have much better chances to find answers on..."specialised" questions around groups, which focus at certain mechanic.

Rescuing people from titan definetely has impact at war (so no, it isn't about credits), but I'm not sure about possible changes/nerfs/buffs. My knowledge stopped at "it help with 10...most distand? systems around each titan". And since they had few times smaller impact than example samples, they worked for multiple systems. Samples from system X help only with system X, some with CZs, kills missions, basically any other action.
 
Titan rescues: affect formerly inhabited Control counterstrike systems at that Maelstrom The effect is pretty small nowadays; you probably won't take back a system just through rescues, the current balance of the war means that there aren't going to be any wider recapture operations to contribute to, and whether a particular Maelstrom has any formerly-inhabited counterstrikes at any particular time is dubious.

Spire operations (combat, sabotage): affect the ten outermost systems at that Maelstrom, regardless of state, up to a cap of 85% progress unless an outermost system itself contains a Spire. Due to the way that distance from the Titan affects system difficulty, even considering that your action gets applied to ten systems at once it's not a particularly efficient way to help out system defence at the moment - but if you were going to do it anyway doing it at a Maelstrom which is having some strong defensive effort anyway would certainly help.

Following various rebalances both effects are currently mostly decorative when it comes to the overall war, but then there's lots of things you can do which have no effect at all on the overall war so that's not a reason not to do them for fun.
 
Out of curiousity, I tried doing bio-storage pod mining on Titan Legoing after update 18. Thought it might lower its resistance a bit or something...
Titan rescue activity used to be hard, but somewhat fun.
It is absolutely excruciating now :(
Seriously, I do not recommend Titan rescues to anyone now even if it would give a good war effort contribution.

Used to be able to fill up 320 cargo in 2hrs. Now I got 170 in 3,5 hrs.
Used to need 100 limpets and threw a few away. Now I run out with 110...
Thargoids used to not approach Titan to more than 1km. Now they approach to 500m.
Thargoids used to not shoot missiles in direction of Titan itself. Now they do. They even try to hit me with caustic missiles and lightning in "safe spots".
There are no "titan electric shakes" anymore, though they were never a big problem. There is "torus effect" but it gets triggered only by bombing.
Patrol pattern is completely different, though I guess it was covered by videos of Mechan, Ricardo etc. Basically it is much easier to approach the Titan and much harder staying by it.
Glaives are rare to hyperdict or interdict, so ECM or silent running is not really required anymore. By Titan itself, patrols starts with only one interceptor and one group of scouts.
Trouble starts and piles up quickly after you start doing anything to Titan.
Just hitting and missing with extraction missile raises alarm level and more thargoids appear. Interceptors get called back (or out to space) after colors turn back to green, but scouts and scythes DO NOT get recalled - I waited 20 minutes. Eventually I had 6 scythes on patrol all around the Titan, so I had to clear some (with guns) of them myself.
The most annoying thing - now when pods get extracted something is called immediately to your location, sometimes scythe, sometimes interceptor. From far away - I tracked on radar an interceptor boosting and coming to me from the other side of Titan. Gotta be very close to pods, scoop quickly and hide immediately. It is very hard to save limpets as there is not enough time to stand still for them to dock.
I read on Galnet that rescues can be performed when Titan is in meltdown, but I am not sure if there would be any impact on war effort and/or if it would be any easier. I went to see remains of Taranis and there were Thargoids even there...

On the bright side, bombing cores in solo is not only doable, but total fun :)
You do not stay outside hiding place for long, so even with a lot of thargs on patrol you do not have such problems as with extraction. It is fun now to see Thargs chasing me all around the Titan and struggling to keep up, they can be ignored completely as long as ship stays cold and goes fast :)
In groups slower ships might do well, but not in solo.
First time I tried I just replaced extraction missile with nanites on titan rescue corvette, but she is way too slow for this. I could not even reach core before it hides back.
If there were any good tier-1 non-guardian ax weapons I would build a Mamba, but I wanted as much firepower on core as possible, so I built an FdL.
EDSY_FdL_solo_bomber
A durable, fast and maneuverable medium ship seems to do best as solo bomber. And is very nice to fly. Krait mk2, Mamba and FdL are probably easiest picks for both solo and group modes.

Too bad I missed "5 days of slapping Taranis" so not all decals will be for me. Eh, life ;)
 
I read on Galnet that rescues can be performed when Titan is in meltdown
yes, and they were performed. titan rescues affect multiple of the farthest systems, so it helps clearing out the whole space.
If there were any good tier-1 non-guardian ax weapons;)
you can get advanced missile racks. they dont have ax damage by default, you have to synth the ax ammo (meaning you also have to do it after each rearm at station), but you can engineer them and get decent damage out of them.

i dont do rescues so i cant judge by myself, but perhaps you could capture video of the critical elements of the rescues that are changed and send them to fdev for consideration?
 
yes, and they were performed. titan rescues affect multiple of the farthest systems, so it helps clearing out the whole space.

you can get advanced missile racks. they dont have ax damage by default, you have to synth the ax ammo (meaning you also have to do it after each rearm at station), but you can engineer them and get decent damage out of them.

i dont do rescues so i cant judge by myself, but perhaps you could capture video of the critical elements of the rescues that are changed and send them to fdev for consideration?
Well if I don't miss next meltdown I might try rescues then.
I thought about adv missile racks but I don't want to have to grind guardian tech components just for ammo.
I will think about capturing a video, I have never done that.
Thanks :)
 

rootsrat

Volunteer Moderator
Titan rescues: affect formerly inhabited Control counterstrike systems at that Maelstrom The effect is pretty small nowadays; you probably won't take back a system just through rescues, the current balance of the war means that there aren't going to be any wider recapture operations to contribute to, and whether a particular Maelstrom has any formerly-inhabited counterstrikes at any particular time is dubious.

Spire operations (combat, sabotage): affect the ten outermost systems at that Maelstrom, regardless of state, up to a cap of 85% progress unless an outermost system itself contains a Spire. Due to the way that distance from the Titan affects system difficulty, even considering that your action gets applied to ten systems at once it's not a particularly efficient way to help out system defence at the moment - but if you were going to do it anyway doing it at a Maelstrom which is having some strong defensive effort anyway would certainly help.

Following various rebalances both effects are currently mostly decorative when it comes to the overall war, but then there's lots of things you can do which have no effect at all on the overall war so that's not a reason not to do them for fun.
I was looking for that kind of info forever! (Not necessarily the intensity, as that changes, but what kind of activity does what in practical terms for the war. Is there a list?
 
I was looking for that kind of info forever! (Not necessarily the intensity, as that changes, but what kind of activity does what in practical terms for the war. Is there a list?
Titan rescues and spire actions are the weird ones as they affect systems other than the ones they're in. Beyond those, the in-game "what activities can you do here" lists are I think pretty accurate for actions which will affect a specific system (type).
 

rootsrat

Volunteer Moderator
Titan rescues and spire actions are the weird ones as they affect systems other than the ones they're in. Beyond those, the in-game "what activities can you do here" lists are I think pretty accurate for actions which will affect a specific system (type).
Ah OK, thanks. I thought maybe there is some more weird stuff like that.
 
I was looking for that kind of info forever! (Not necessarily the intensity, as that changes, but what kind of activity does what in practical terms for the war. Is there a list?
Ive found this

By our calculations it's

Activity Values
Rescues and Salvage
Refugee = V
Refugee mission = 10V
Injured = V
Injured mission = 50V
Occupied escape pod = 10V
Damaged escape pod = 10V
Black box = 5V
Deliveries
Unit of delivered cargo = 0.1V
Delivery mission = 20V
Delivery wing mission = 50V

AX
Scout mission = 70V
Scout = 0.5V
Cyclops = 12V
Orthrus = 200V

Tissue Sampling
Tissue sample = 20V (after recent nerf)
most of that should still be valid, alerts haven't really changed much

Source
 

rootsrat

Volunteer Moderator
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