Titan strategic panic response for guarantee invasions

Re-posting this from another thread as it's own suggestion.

There's a persistent issue with the thargoid war that if we're good at fighting back alerts then the invasions with the most fun and accessible AX conflict zones don't happen and it's actually getting to the point where it could be reducing participation in AX activities (for example reducing the numbers in the ax squadron leaderboards).

For the war to guarantee invasions and have a semblance of game flow there could be a Titan Panic response:
  • if a Titan loses all its alerts in a cycle it'll trigger an invasion on a populated system (either instantly or next tick but ideally with a warning)
  • if a Titan loses X control systems in a cycle it'll trigger an invasion on a populated system
This could offer some opportunity to shape the attacks by spreading the effort, letting certain alerts go through to trade space for an easier time next cycle or just ignore it and deal with the consequences. Ideally it'd be a dilemma not a choice.

This kind of self-limiting to avoid a massive counterattack is bread and butter for many strategy games like AI War, Terra Invicta (haven't played it yet) and various paradox stuff (not super experienced in those either) where just attacking everyone tends to upset people.
 
I haven't played AXCZ since I think week 31 so 2 months at least since Invasions stopped - I am doing other stuff now instead of concentrating on/contributing to the war effort.

I did only like Invasions with outpost or planetary defense though now they are gone.

I am not doing SAMPLING again, it is so :poop: , that is not a war winning thing at all in any case, Sampling would help researchers for sure, but not win a system!!!!! RP How on earth does that evict a million(s) year old race?
 
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