Re-posting this from another thread as it's own suggestion.
There's a persistent issue with the thargoid war that if we're good at fighting back alerts then the invasions with the most fun and accessible AX conflict zones don't happen and it's actually getting to the point where it could be reducing participation in AX activities (for example reducing the numbers in the ax squadron leaderboards).
For the war to guarantee invasions and have a semblance of game flow there could be a Titan Panic response:
This kind of self-limiting to avoid a massive counterattack is bread and butter for many strategy games like AI War, Terra Invicta (haven't played it yet) and various paradox stuff (not super experienced in those either) where just attacking everyone tends to upset people.
There's a persistent issue with the thargoid war that if we're good at fighting back alerts then the invasions with the most fun and accessible AX conflict zones don't happen and it's actually getting to the point where it could be reducing participation in AX activities (for example reducing the numbers in the ax squadron leaderboards).
For the war to guarantee invasions and have a semblance of game flow there could be a Titan Panic response:
- if a Titan loses all its alerts in a cycle it'll trigger an invasion on a populated system (either instantly or next tick but ideally with a warning)
- if a Titan loses X control systems in a cycle it'll trigger an invasion on a populated system
This kind of self-limiting to avoid a massive counterattack is bread and butter for many strategy games like AI War, Terra Invicta (haven't played it yet) and various paradox stuff (not super experienced in those either) where just attacking everyone tends to upset people.