Titan X-P VR Settings

First off, I'd like to say that this is a work in progress. I'm still fiddling with these settings as I try to optimize my game experience.

I spent two hours this morning trying to achieve the following goals:

- 75% average GPU load
- 70C max temp
- Smooth gameplay (no jerkiness, stutter, etc.)
- Best visuals I can achieve
- Minimal fan noise
- No O/C

My reasoning was I didn't want the card maxed out all the time. If there is no headroom, it will eventually hit a chokepoint or throttle.

I began by setting everything to high or ultra and found that even Elite can tax a Titan X-P to it's limit. I then selected VR high and tweaked from there. Eventually, I was able to get 75% load, temps in the 55C range and reasonable performance in-game. Steam VR SS is set to 1.5. SMAA helps, but I'd like a lot more AA to calm the jaggies.

So where do I go from here? I'm running the standard orange HUD turned down to the second lowest setting, but the text is still a little fuzzy. Ship internals look great and there is no choppiness in stations. Dr. Kaiis profiler program helped a lot in tweaking. Here's my current settings.

I'm not sure what "HMD Image Quality %" is, if anyone knows.

IMaNLnC.jpg
 
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My Titan XP is water cooled and overclocked a bit, but only +150 on the clock speed or so.

HMD image quality is basically the pixel fill override that was in the Oculus debug menu that's now part of the game menu. I'd recommend it. It makes the picture - especially text - more sharp.

I have mine set to 1.75 but you could set it to 1.5 and get away with it. If you're using the Rift it's worth using ASW instead of trying to hit 90 fps all the time. You get some blur on static features but it's well worth the trade off in my opinion.

With the settings I have posted I get smooth gameplay with only an occasional bit of load in lag. You can adjust to your preference, but I think you still have plenty of headroom to get a better image than what you're using now.

UGra6M1.png
 
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Should resolution be at 1280x768? I thought the VR HMD's were considered to be "1080"?

If it is meant to be 1280x768, I need to change my profile...

Z...
 
Haha That's not going to work - we don't have squirrels in Australia! :p

* Must... not... buy.... TitanXP....nnnngh* Damn, obviously made my saving throw vs GPU power. Maybe tomorrow...
 
My Titan XP is water cooled and overclocked a bit, but only +150 on the clock speed or so.

HMD image quality is basically the pixel fill override that was in the Oculus debug menu that's now part of the game menu. I'd recommend it. It makes the picture - especially text - more sharp.

I have mine set to 1.75 but you could set it to 1.5 and get away with it. If you're using the Rift it's worth using ASW instead of trying to hit 90 fps all the time. You get some blur on static features but it's well worth the trade off in my opinion.

With the settings I have posted I get smooth gameplay with only an occasional bit of load in lag. You can adjust to your preference, but I think you still have plenty of headroom to get a better image than what you're using now.

http://i.imgur.com/UGra6M1.png

Good points @Twilly Frost - why not use max Model Draw Distance? I found it didn't really make much difference to overall performance, but you can see objects a little further out (asteroids fields look a little better, mainly as it maintains the actual 3D asteroid models at greater distance)

However I don't like the wriggles ASW introduces, and in ED it seems to get stuck on in stations, especially in menus.
So I just Ctrl-Numpad1 ASW Off. I get the odd judder on loading something as well - I don't think anything is going to stop that... maybe FD can improve their predictive load-ahead scheme.
And ASW will improve I'm sure, perhaps FD can put the GUI elements in their own VR layer and have ASW leave that layer alone.
 
My Titan XP is water cooled and overclocked a bit, but only +150 on the clock speed or so.

HMD image quality is basically the pixel fill override that was in the Oculus debug menu that's now part of the game menu. I'd recommend it. It makes the picture - especially text - more sharp.

I have mine set to 1.75 but you could set it to 1.5 and get away with it. If you're using the Rift it's worth using ASW instead of trying to hit 90 fps all the time. You get some blur on static features but it's well worth the trade off in my opinion.

With the settings I have posted I get smooth gameplay with only an occasional bit of load in lag. You can adjust to your preference, but I think you still have plenty of headroom to get a better image than what you're using now.
Thanks. Am on a Vive, but I saved the settings you had with a few tweaks here and there. I don't need a gamma boost for one example. Will give those a shot later in the day.

I also set my SteamVR SS to 2.5 and that gave me a HUGE improvement in all but the text. Hopefully, the HMD Image Quality will sort that. Repped and thanks again.
 
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Thanks. Am on a Vive, but I saved the settings you had with a few tweaks here and there. I don't need a gamma boost for one example. Will give those a shot later in the day.

I also set my SteamVR SS to 2.5 and that gave me a HUGE improvement in all but the text.

Yeah, supersampling of any flavour (SteamVR, HMD Quality or the in-game Ed supersampling) will only get you so far with the text.

Above 1.5x its a rapidly diminishing return in improvement for text or other small objects because you can't overcome the low physical pixel density of the Rift/Vive panels.

You can play with the HUD/UI colours in ED and some think whites and greens are better for text, because they light up more of each pentile pixel's area. I stick with the standard orange.
 
You can play with the HUD/UI colours in ED and some think whites and greens are better for text, because they light up more of each pentile pixel's area. I stick with the standard orange.
I have tried some, but with any custom color scheme, my big need is to have enemies in red. I can deal with other colors in other areas, but having hostiles in green throws me for a loop.
 
turn off the AA and the Amb occulsion.
I defy you to spot any difference except gpu not working as hard

Use that extra gpu for SS and hmd quality
 
turn off the AA and the Amb occulsion.
I defy you to spot any difference except gpu not working as hard
I tested all of the AA modes with my MSI 980Ti with 2.1 and I did see a difference with SMAA giving the best performance. Have not tried the latest settings I described above yet. That whole maintaining a relationship thing keeps getting in the way.
 
OK, I put in a ticket with support to see if they had recommended settings for a Titan X. Their response was to use VR High or VR Ultra and that's all they said.

I tried VR Ultra (with 2.5 SS in SteamVR) and the right side of the HMD flashed on and off rapidly. Reset to VR High with the same result. Discovered the GPU was pegging hard at 100%. Went back to my original settings, then cranked up HMD quality slowly. I'll submit my final settings later on, once I get a screenshot. I think I've reached the best quality I can do without over-stressing the card.
 
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