Titans, powerplay 2.0, all this is of course great, but...

For the love of god, when can we finally get a brandy from a station bartender? FD, please, pretty please, in the run-up to colonization, add more on-foot environmental interactions to the game. Interactions with bartenders (why do they even trade stuff like MICROMOTORS AND PATHOGENS instead of just selling drinks? There should be a separate merchant for that!). Interactions with panels, furnitures, devices, vending machines, etc. Base building is a great way to add little things like that, which greatly affect immersion. Right now, all the environments in hubs and ground stations and even carriers are just "dead", not to mention the oblivion-level NPCs. God, at this point absolute lack of interaction with the environment i would just buy a coffee maker for one of my bases for arxes instead of new ship...
 
Elite: Dangerous,
where players can be a galactic drug dealer blasting scavengers and selling Push across the stars....
But buying a drink at a bar that does blackmarket item exchange is where we draw the line.
Gotta think of the children after all...

Yeah seriously, the on-foot is pitifully lacking environmental interaction.
We can't even do the classic game action of recovering ammo, medkits, or energy cells off of downed enemies.
It's such a handicapped experience.
 
It makes sense to ask Bartender for notorious deals, like Push & stuff, kinda works like a Black Market. But buying tungsten from a Bartender is just wrong. Especially when you can't get a glass of water or a cup of coffee from them, not even a shot of Absinth with a bit of fire on top.

Materials Trader should be a separate NPC.

Bartender, even if not selling drinks, should be about under the table deals, rumors for extra missions or hunts, etc.

Interactions with panels, furnitures, devices, vending machines, etc. Base building is a great way to add little things like that, which greatly affect immersion.
Yes! Despite walking back and forth NPCs, every settlement and concourse just feel and play static with little to no possible interactions.
 
There are approximately 5785 more important issues (bugs, design problems etc) in this game at the moment than the lack of drinks sold by those goddamn bartenders.

Maybe even more.

Actually not, and it's been an issue since FCs materialized. A bar where you can't even have a drink is absurd. Went all to the very very end of the galaxy and back with this problem.

O7,
🙃
 
Actually not, and it's been an issue since FCs materialized. A bar where you can't even have a drink is absurd. Went all to the very very end of the galaxy and back with this problem.

O7,
🙃

Wrong.

The issues I was talking about affect actual gameplay, while the ability of having a virtual drink in those virtual bars would have zero gameplay value.

For example, if you randomly get yeeted out of your ship mid-fight only because someone else in the instance happened to die, then it's an actual issue affecting gameplay.

So are the flickering shadows, the buggy lighting and a metric crapton of other bugs.

Whether or not your character can have a drink (something they absolutely do not need) is totally irrelevant. The game can work just fine without it.
 
Elite: Dangerous,
where players can be a galactic drug dealer blasting scavengers and selling Push across the stars....
But buying a drink at a bar that does blackmarket item exchange is where we draw the line.
Gotta think of the children after all...

I don't know how true this is, but apparently video game ratings are the reason why we can draw our space pistol and cold-bloodedly shoot an unsuspecting civilian in the back of the head, but they are also why we can't non-lethally subdue them with our zappers instead of murdering them.

Doesn't make a lick of sense to me.
 
The entire idea around the bartenders is so incredibly corny that I wish they weren't there at all - or indeed, just be there for immersion's sake*, but as @galahad2069 already stated there's plenty of other barebones areas to focus on first, for example those Horizons legacy settlements should've had Odyssey interactivity but there's no reason to visit them on foot.

*the entire concept of a fence being operated at literally every single bar at every single station is stupid on so many levels - Cyberpunk has simple terminal drop boxes that would've worked better and would also have been more straightforward to implement (no voice acting etc.). Similar goes for those dodgy contacts in the concourse... I cringe every time I walk past them while they loudly pronounce "HEY WANNA MURDER SOMEONE FOR ME, BUT SHHH IT'S ILLEGAL" as if we knew each other. What if I was a cop? Though I can't even arrest them and claim a bounty...

Urgggghhhh I better stop - this stuff runs through the entire Odyssey content, it won't get changed anyways so it's pointless to even phantasize about what-could've-been. Such a lost opportunity though.
 
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Bartender, even if not selling drinks, should be about under the table deals, rumors for extra missions or hunts, etc.
I distinctly remember, since I played Skyrim at least four times, that if you talk to the bartender or innkeeper they would tell you about jobs that you might be interested in.
 
There are approximately 5785 more important issues (bugs, design problems etc) in this game at the moment than the lack of drinks sold by those goddamn bartenders.

Maybe even more.
Sir, with all due respect, being able to get a root beer or even a cup of coffee from a bartender who's supposed to serve drinks and not be able to get any of that affects the most important thing in this game: my immersion. 🍺☕😫 o7
 
Sir, with all due respect, being able to get a root beer or even a cup of coffee from a bartender who's supposed to serve drinks and not be able to get any of that affects the most important thing in this game: my immersion. 🍺☕😫 o7
Yeah sure, but immersion is a dangerous thing.
Immersion demands that ATR has no more god mode guns and they actually have to travel to your instance so no more insta-spawn.
Also, you cannot tinker with instancing using the blocking function because frankly it's very unimmersive. :)
 
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