I have seen a lot of threads from traders and pirates complaining about either being interdicted to frequently by pirates and having no chance to escape or defend themselves on the one hand, and by frustrated pirates who seem to be unable to successfully practice their honorable profession, because traders just submit to interdiction and then FSD out before the pirates can do any significant amount of damage.
Although I agree the later (the infamous "interdiction submission exploit") needs some attention from FD (and as far as I remember they are indeed aware of the issue), I'd urge all pirates and traders to understand that the professions they choose are prime examples of what is nowadays called "asymmetric gameplay" - be it in PVP or in PVE - and therefore in stark contrast to what people are used to from modern FPS like Call Of Duty.
To pirates: traders need a chance to escape you, since they normally can't fight you.
To traders: interdiction is necessary to make the pirate and bounty hunter professions possible!
Sometimes loosing either (traders loosing fights or pirates being unable to destroy their targets before they escape) is part of the game! By choosing one of these professions you willingly choose a asymmetric play style, where the opponent has other means to "win" the encounter then yourself.
So please stop complaining about the other side winning sometimes! Seeing both kind of complains in the forum (traders or even explorers who can't escape interdicting ships and pirates who are unable to take down their targets in time) is indeed an indication that the system is more balanced than many commanders claim, IMHO.
If you guys don't want to play this kind of asymmetric PVP and PVE, stick to bounty hunting, where both parties (pirate and bounty hunter) are essentially combat ships and what therefore might more resemble traditional, symmetric gameplay like that found in normal FPS!
I , on the other hand, like this approach of asymmetric gameplay a lot, since it finally opens the possibility to really play different roles in multiplayer games (as opposed to roles in games like for example WoW, where even healers (supposed support classes) can easily win one-on-one fights against damage dealers)
Although I agree the later (the infamous "interdiction submission exploit") needs some attention from FD (and as far as I remember they are indeed aware of the issue), I'd urge all pirates and traders to understand that the professions they choose are prime examples of what is nowadays called "asymmetric gameplay" - be it in PVP or in PVE - and therefore in stark contrast to what people are used to from modern FPS like Call Of Duty.
To pirates: traders need a chance to escape you, since they normally can't fight you.
To traders: interdiction is necessary to make the pirate and bounty hunter professions possible!
Sometimes loosing either (traders loosing fights or pirates being unable to destroy their targets before they escape) is part of the game! By choosing one of these professions you willingly choose a asymmetric play style, where the opponent has other means to "win" the encounter then yourself.
So please stop complaining about the other side winning sometimes! Seeing both kind of complains in the forum (traders or even explorers who can't escape interdicting ships and pirates who are unable to take down their targets in time) is indeed an indication that the system is more balanced than many commanders claim, IMHO.
If you guys don't want to play this kind of asymmetric PVP and PVE, stick to bounty hunting, where both parties (pirate and bounty hunter) are essentially combat ships and what therefore might more resemble traditional, symmetric gameplay like that found in normal FPS!
I , on the other hand, like this approach of asymmetric gameplay a lot, since it finally opens the possibility to really play different roles in multiplayer games (as opposed to roles in games like for example WoW, where even healers (supposed support classes) can easily win one-on-one fights against damage dealers)