PvP To all my generous patrons... an advance apology

Yup. Well put. :)

OP: Don't give up! I do appreciate your dilemma, but I can say I find it way more fun to be pirated in the 'gentlemanly' fashion. :)

Those who follow demands should do... those who resist (most) should get the rebuy screen or more likely; get reported for clogging :)

If someone runs then surrenders I generally demand far more cargo than I would've done had they cooperated immediately.
 
Will kill the immersion, not in many ways if any can this be implemented other than having soft population control like in Mobius. Fdev will need to remove mode violators to open pvp, while the latter will complain that it was a mistake etc. Investigation and time waiting.
See, we do have common ground :) As much as I would love to have a mode in which only PvE was possible, I don't see a practical way to implement this without ridiculous mechanics.

But having said that, because of this, Frontier needs to be more strict with regard to mode invasion in the Private Groups like Mobius and Fleetcomm which have an explicit rule of no PvP. Each time you log into one of those the owner should be able to set a PvE flag, which prompts a warning: "This Private Group does not allow PvP. Violation of this rule will lead to a year long shadowban" or something like that.
Those who follow demands should do... those who resist (most) should get the rebuy screen or more likely; get reported for clogging :)

If someone runs then surrenders I generally demand far more cargo than I would've done had they cooperated immediately.

Of course. You should be compensated for your trouble. More trouble is more compensation.
 
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As mentioned FDev will not split the game up and increase their work load.

As for wanting to play with people. I've had zero trouble take new players to CGs and showing them around.... Provided they know how to E drop and go next door when things get sketchy
 
Report time!
Following sage advice from the OP, I bought a Clipper, put some of my Vettes weapons on it and screw the rest, my targets will be likely shieldless and weaponless, so no need to bother with engineers.

I have 10 interdictions near the CG so far.
6 guys logged out.
1 escaped interdiction (it was my first time!).
3 got killed. 2 were accidental (using packhounds to disable Type-7 thrusters is a overkill) and one was Anaconda that decided to fight back.
I received one hatemail, claiming I will get reported and banned. Reasoning failed because it's "not fair to attack a ship that's not fully prepared for combat". Who would have thought?!
Instead of explaining what piracy is, I advised the person to wing up with some bodyguards next time.

All in all, it was a huge waste of time and resources with no profit and I felt like a , but it was fun.
 
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Open PvE mode requiring ridiculous mechanics? Why not keep it simple? Just zero out cmdr-on-cmdr damage. It won't solve everything, but it's something, and a start.

As for splitting the game increasing FDevs work load? I don't see how. Aren't people already reporting griefers/cloggers to FDev? If the PvErs had a clear choice of mode they would be much less likely to bother PvPers by being in the 'wrong' mode and logging off and in turn be much less likely to be bothered by PvPers attacking them. That would cut down the reporting - lessening FDevs support load.
 
Open PvE mode requiring ridiculous mechanics? Why not keep it simple? Just zero out cmdr-on-cmdr damage. It won't solve everything, but it's something, and a start.
I guess that was aimed at my comment :)

I do indeed feel that shooting another CMDR and not inflicting damage is ridiculous. And you'd also have to include nullifying ramming damage. This isn't about trying to achieve perfection, it's about maintaining believability in a game.

As for splitting the game increasing FDevs work load? I don't see how. Aren't people already reporting griefers/cloggers to FDev? If the PvErs had a clear choice of mode they would be much less likely to bother PvPers by being in the 'wrong' mode and logging off and in turn be much less likely to be bothered by PvPers attacking them. That would cut down the reporting - lessening FDevs support load.
You can report griefers, but being a griefer isn't against any rules. So FDev doesn't have to validate griefer complaints. It's only when someone reports the griefer doing something against the rules they have to check. But that goes for all CMDRs.

If an Open PvE mode is introduced FDev would have to investigate all​ reports of PvP.
 

Jenner

I wish I was English like my hero Tj.
Those who follow demands should do... those who resist (most) should get the rebuy screen or more likely; get reported for clogging :)

If someone runs then surrenders I generally demand far more cargo than I would've done had they cooperated immediately.

Oh, sure.

I've straight up offered cargo before when interdicted before even being asked. One attacker told me he had no cargo racks to accept my offer and commenced shooting me, lol. I will totally play along...

When I've run, though, I've always managed to slip away. ;)
 
Just because reports are made doesn't mean anything happens.

I have yet to see a player receive punishment for logging...


Would not be surprised if those went straight to the spam bin.
 
I have read several post about "pirates" and "griefers", I have no experienced any of this myself because I mostly play in private group instead of open. With this said, In the past with my other favorite space game I was VERY , VERY efficient at tracking someone down and killing them simply for their cargo. No words, no warning, nothing. People logged off server when I logged on (which was a problem). The point of all that useless info was , to me, someone stopping me, and actually giving me a choice (cargo or death) I have ZERO issues with. Depending on my mood I may run, fight, be generous, or lead them into a trap of 5 wingman waiting to murder them as soon as they drop out of super cruise. I don't understand why people get angry for other players attacking them , especially when there was a warning. I see no difference between a player and a NPC other than difficulty level and actually being able to communicate with them. Once I get back from DECE I will be playing more in open so I can see what all the fuss is about.

To the OP: I applaud your warning , I hope to meet you sometime in the black..... might even wing up and help break some hatches :D
 

ALGOMATIC

Banned
I guess that was aimed at my comment :)

I do indeed feel that shooting another CMDR and not inflicting damage is ridiculous. And you'd also have to include nullifying ramming damage. This isn't about trying to achieve perfection, it's about maintaining believability in a game.


You can report griefers, but being a griefer isn't against any rules. So FDev doesn't have to validate griefer complaints. It's only when someone reports the griefer doing something against the rules they have to check. But that goes for all CMDRs.

If an Open PvE mode is introduced FDev would have to investigate all​ reports of PvP.

Well said.
 
I've seen all manner of shenanigans from those I pull over, from faking keyboard troubles until their drive is charged, to stalling me with friendly chatter and questions until authorities or friends arrive to help them escape.

Actually I kinda find this funny. As long as they keep it by the game rules, why not? I'm calling this out as emergent content.

That said, I understand your sentiment, and it's the ethos I took when I was pirating. Simple fact is that showcasing responses to piracy would highlight that toxicity is not exclusive to them nasty grief0ring types: luckily folk such as yourself take it too well to break down into forum hysterics.

FD's lack of willingness to support the piracy they raved on about in early dev stages is just embarrassing. Do something about CLing, give some actual PvP content, and perhaps there will be less of a need for people to make their own.
 
I guess that was aimed at my comment :)

I do indeed feel that shooting another CMDR and not inflicting damage is ridiculous. And you'd also have to include nullifying ramming damage. This isn't about trying to achieve perfection, it's about maintaining believability in a game.

Weapons with friend or foe safeties are already part of the game, in the form of engineer effects. All it would take to preserve immersion is a line describing how the PF now mandates that all weapons have that functionality.

No clue what to do about ramming though. I'm sure some kind of lore-based explanation could be dreamed up by somebody more imaginative than me.
 

ALGOMATIC

Banned
Weapons with friend or foe safeties are already part of the game, in the form of engineer effects. All it would take to preserve immersion is a line describing how the PF now mandates that all weapons have that functionality.

No clue what to do about ramming though. I'm sure some kind of lore-based explanation could be dreamed up by somebody more imaginative than me.

It will never happen, it goes against what ED stands for - realistic evolving galaxy, you cant have fake mechanics to enforce no PvP. PvP is an integral part of this game, it will never go away, even partially.
 
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