To boldly go where no man has gone before

When i was a kid i would look at the stars and wish i could travel in the unknown. With ED and the oculus Rift this dream is going to become a reality even if it's not real.
And with a Galaxy so big we can travel for weeks even months discovering new planets like the Enterprise did :D
 
When i was a kid i would look at the stars and wish i could travel in the unknown. With ED and the oculus Rift this dream is going to become a reality even if it's not real.
And with a Galaxy so big we can travel for weeks even months discovering new planets like the Enterprise did :D

yeah , but they only had 5 years and went (generaly speaking) where ordered to by starfleet command. we get a lifetime to zoom around and the only order of where to go will be the 'other half' ordering you to work and to sleep on the couch in future :eek:
 
Shame is though .. from whats been said most of the universe is going to be unreachable due to wear and tear of your ship and having to come back to populated areas to fix your ship up ... Don't know why bringing players together is more important than exploring, but there you go ... Why make the playable area so vast if your ship can't make the journey ..

We also don't know if there is anything out there (except possibly Thargoids, somewhere) ... here's hoping I'm wrong about this ...
 
from whats been said most of the universe is going to be unreachable due to wear and tear of your ship and having to come back to populated areas to fix your ship up

Isn't it possible to establish space stations where you can have your ships repaired? Going further and further out? Would be interesting making a "bridge" into the unknown :)
 
Ohh no you guys just crushed my dream :/ any way may be after saving some decent amount of ingame money we can build a very long range ship able to do self repair and collecting fuel and refining it from gas giants.
 
Ohh no you guys just crushed my dream :/ any way may be after saving some decent amount of ingame money we can build a very long range ship able to do self repair and collecting fuel and refining it from gas giants.

Ships fitting in Explorer fashion or ships that are more suited for exploring and fitted in such fashion will have far greater ranges. So, yes .. you are right in going with that plan. You'll be out there by yourself exploring the galaxy. :D No dreams crushed.
 
Isn't it possible to establish space stations where you can have your ships repaired? Going further and further out? Would be interesting making a "bridge" into the unknown :)

It's been said that players will be able to contribute to the extremely expensive task of helping bring a space station into existence, but you won't be able to conjure them up on your own and string them out in a row, no! ;)

There will be repair bots/packs that will help ships go beyond the limits of natural wear and tear so who knows how that will pan out if you buy a massive ship and stock it only with repair consumables... maybe you will get to the edge. :)
 
Last edited:
Ohh no you guys just crushed my dream :/ any way may be after saving some decent amount of ingame money we can build a very long range ship able to do self repair and collecting fuel and refining it from gas giants.

My understanding is that because it is a dynamic universe, the populated areas may expand or contract depending on what PCs and NPCs are doing. I could be completely wrong (and I seem to tend toward the wrong more, lately) but this is how I understand it:

  • NPCs and PCs will be exploring and selling the info
  • If they find something a Faction might want, that Faction could send out NPCs for the resource, habitable planet or whatever
  • If a sufficient resource is found, the Faction may begin building a permanent presence in the new area - stations, colonies, whatever)

So, exploring seems to be a very richly rewarding experience in ED, if I am not completely wrong again
 
Isn't it possible to establish space stations where you can have your ships repaired? Going further and further out? Would be interesting making a "bridge" into the unknown :)

From what is proposed (I am not an expert here) you can give data on new star systems to local (near by) stations/governments and they may decide to build a space station there .. which takes time .. maybe weeks/months in real time ... Personally I want worm holes, undiscovered civilizations, Alien worlds to dock and trade with ... no news if this is going to happen ... but I want it to make exploring more adventurous ... not just charting star-maps and selling them back at the nearest space-station, but an adventure
 
yeah , but they only had 5 years and went (generaly speaking) where ordered to by starfleet command. we get a lifetime to zoom around and the only order of where to go will be the 'other half' ordering you to work and to sleep on the couch in future :eek:

Then I want to be Capt. Kirk :p

To boldy go where no man has gone before (hihihihi)
 
I deliberately pledged enough to start with the special long range ship on the edge of known space, how much extra range it will have or what equipment i don't know, i hope it has long range scanners to augment its exploration role at the very least, but nano repair packages and a fuel scoop would be useful additions.
 
I deliberately pledged enough to start with the special long range ship on the edge of known space, how much extra range it will have or what equipment i don't know, i hope it has long range scanners to augment its exploration role at the very least, but nano repair packages and a fuel scoop would be useful additions.

If the game allows it, I'll run you out new raw materials and repair equipment so you can stay out longer...
 
Ohh no you guys just crushed my dream :/ any way may be after saving some decent amount of ingame money we can build a very long range ship able to do self repair and collecting fuel and refining it from gas giants.

There will most certainly other civilizations to the confines of the galaxy (in addition Thargoïds). And we will be able to repair our spaceships in these civilizations. I hope

;)
 
If the game allows it, I'll run you out new raw materials and repair equipment so you can stay out longer...

Don't know if it is explicitly planned, but if repair bots/maintenance materials/fuel etc can be carried and transferred from ship to ship there could be good business in resupplying survey vessels without the need for stations. Just designate a sector, location and rendezvous time.
 
Don't know if it is explicitly planned, but if repair bots/maintenance materials/fuel etc can be carried and transferred from ship to ship there could be good business in resupplying survey vessels without the need for stations. Just designate a sector, location and rendezvous time.


That's what I am hoping the game allows for. It would be a pain if you had to keep coming all the way back to save your game at the nearest station or just to resupply as things start to break down
 
Don't know if it is explicitly planned, but if repair bots/maintenance materials/fuel etc can be carried and transferred from ship to ship there could be good business in resupplying survey vessels without the need for stations. Just designate a sector, location and rendezvous time.

Sounds like a good idea. I see no reason why such a thing would be nerfed in a game like ED, but even if it is, a fuel scoop will take care of the refuelling problem (provided there are suitable gas giants in the area and your ship can skim the atmosphere - is that going to be possible without the planetary landings add-on?) and just leave you with making sure your ship can run longer without servicing.

Hopefully there will be a means of extending the service life of parts on a ship rather than arbitrarily setting a timer and then implementing random failures near the deadline (some people can maintain their cars themselves and make them run far beyond their designated shelf-life, for example).
 
That's what I am hoping the game allows for. It would be a pain if you had to keep coming all the way back to save your game at the nearest station or just to resupply as things start to break down

It would also be great for guilds. Members could be rostered to take turns on a "bucket brigade" transshipping materials to other members at the end of the chain doing the actual exploration. Exploration could be rostered too, so everyone gets a chance at the cutting edge.

Whatever the mechanism, I'm really hoping it will be possible to do true deep space exploration for extended periods, and not just duck quickly out into the black and then have to head back. I don't think we're alone in wanting this.
 
I don't see why it can't be done, in principle.

Player at edge of known space trudges out into the unknown sectors.

Player finds something interesting at some faraway point (but not yet bingo fuel).

Player "starts construction of a space station" - be it selling info to local authorities or whatever.

Now, the space station may or may not magically pop into existence, but once it's completed, that's a landing spot where more players can go to repair/refuel. It's logical to say that once that station comes into existence, traders, miners, etc all would have known about it since they're the ones running supplies and materials out to that area for the construction.

So from there, that's your new launchpad for more exploration into the unknown, and "civilization" has just expanded to that spot.
 
Back
Top Bottom