The WHAT:
Determining if a player is "WANTED" for a 200 credit speeding ticket or 1000000 credits in griefing charges currently isn't possible.
I don't want something to totally betray the bounty holder, but instead a very vague indication for potential hunters if the target is "not really bad", "probably bad", or "certainly bad".
The WHY:
Simply put, I feel bad sending a 'conda to rebuy over 500 credits, when I attacked thinking they had been ganking.
The HOW:
If there were to be indicators associated with the karma system, such as different colour WANTED or a letter grade. For example:
Rank C - "good karma crimes" such as speeding, and launch pad loitering
Rank B - "medium karma crimes" such as collisions, interdictions, trespassing, or excessive good karma crimes
Rank A - "bad karma crimes" such as assault, murder, or excessive medium karma crimes
Thank you!
Determining if a player is "WANTED" for a 200 credit speeding ticket or 1000000 credits in griefing charges currently isn't possible.
I don't want something to totally betray the bounty holder, but instead a very vague indication for potential hunters if the target is "not really bad", "probably bad", or "certainly bad".
The WHY:
Simply put, I feel bad sending a 'conda to rebuy over 500 credits, when I attacked thinking they had been ganking.
The HOW:
If there were to be indicators associated with the karma system, such as different colour WANTED or a letter grade. For example:
Rank C - "good karma crimes" such as speeding, and launch pad loitering
Rank B - "medium karma crimes" such as collisions, interdictions, trespassing, or excessive good karma crimes
Rank A - "bad karma crimes" such as assault, murder, or excessive medium karma crimes
Thank you!