To Elite People ! ( Developers )

To Elite People ! ( Developers )
I have recently got back into giving Elite Dangerous a go, First attempt was back in the 80’s. Yes I am that old !

Nice graphics now, excellent landing environments, very good job indeed. Well Done…

After countless hours of frustration and bewilderment I have at last got the new game to Function. By that I am referring to key bindings, and getting keys to do what they are supposed to do. That part has to be an obstacle that must put so many people off the game !

I have a request that may go against your religion, !

As a new commander we get the privilege of the safe zone at the start. This I have found to be most useful and beneficial. ( Although it took me an age to get that last Drone, and get my licence ).

And that is the crux of my thinking here ! I have not one dot of interest in fighting, Killing, spoiling an other players game. Yet other players can have a go at me, me being harmless and not interested in combat, I just let them take me down and out of the game.

May I propose a new feature to the game !

At the very start of the game you decide if your ship is to have combat weapons. If you decide to go naked so to speak ( no guns ) you get immunity to attack. You are immortal !
That way a new player can explore and learn the Galaxy and enjoy that side of the game, without the dread of some idiot spoiling your game time.
If at any stage the new player introduces combat weapons to his/her ship, they are then vulnerable, and better still have a small bounty on their head that fades out if they survive the other cave dwellers attacking them. ( There is no going back to being immune once guns are chosen )

I find combat, fighting, killing to be so dull, boring, and stupid in todays world. OK if you have caveman mentality, but I like to think we as Humans have evolved beyond that deadly way.

Promoting combat seems a backward step in evolution, and a futuristic game like Elite ought to give a peaceful option to how we can play the game.

As the game is at the moment I can not see me playing for much longer.

footnote:
To you hardened gun slingers, you can still bash the !!!! Out of each other if that is your wish, But I want no part of it….
 
Promoting combat seems a backward step in evolution, and a futuristic game like Elite ought to give a peaceful option to how we can play the game.
Seriously?
You can play Solo and not encounter other players who might attack you. There are also Private Groups like Mobius, that favour co-op game style, protecting you from gankers.
Avoiding combat wtih NPC's is really easy (unless you look for it), so you can pretty much have rather peacefull experience if you so choose.
 
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Terra6790

Banned
To Elite People ! ( Developers )
I have recently got back into giving Elite Dangerous a go, First attempt was back in the 80’s. Yes I am that old !

Nice graphics now, excellent landing environments, very good job indeed. Well Done…

After countless hours of frustration and bewilderment I have at last got the new game to Function. By that I am referring to key bindings, and getting keys to do what they are supposed to do. That part has to be an obstacle that must put so many people off the game !

I have a request that may go against your religion, !

As a new commander we get the privilege of the safe zone at the start. This I have found to be most useful and beneficial. ( Although it took me an age to get that last Drone, and get my licence ).

And that is the crux of my thinking here ! I have not one dot of interest in fighting, Killing, spoiling an other players game. Yet other players can have a go at me, me being harmless and not interested in combat, I just let them take me down and out of the game.

May I propose a new feature to the game !

At the very start of the game you decide if your ship is to have combat weapons. If you decide to go naked so to speak ( no guns ) you get immunity to attack. You are immortal !
That way a new player can explore and learn the Galaxy and enjoy that side of the game, without the dread of some idiot spoiling your game time.
If at any stage the new player introduces combat weapons to his/her ship, they are then vulnerable, and better still have a small bounty on their head that fades out if they survive the other cave dwellers attacking them. ( There is no going back to being immune once guns are chosen )

I find combat, fighting, killing to be so dull, boring, and stupid in todays world. OK if you have caveman mentality, but I like to think we as Humans have evolved beyond that deadly way.

Promoting combat seems a backward step in evolution, and a futuristic game like Elite ought to give a peaceful option to how we can play the game.

As the game is at the moment I can not see me playing for much longer.

footnote:
To you hardened gun slingers, you can still bash the !!!! Out of each other if that is your wish, But I want no part of it….
solo mode was made for people like you! if you dont wanna be cut out from the community however i suggest safe private groups like mobius or...make your own?
 
But its elite dangerous, dangerous means possibly being killed.
We have all been killed at some point in the game. I realised how rubbish my unengineered ships was as a result. Made me determined to engineer mine

The trick here is learning how to avoid them, escape interdiction or learn to bug out as soon as you are interdicted in normal space
 
Umm I don't think the OP is complaining about PvP killing, he doesn't want ANY combat in his game, not from other Commander nor from NPCs.

Guess he didn't read the advertising blurb for the game huh!
 
This is a proposal that smacks of inexperience and not-terribly-deep-analysis of the game itself.

It looks like he's proposing that players get a binary choice at the beginning of a playthough: one "mode" where they are invincible but unable to inflict damage themselves. This has the immediate problem of being ridiculously unimmersive and game-breaking, as do all "solutions" for unwanted combat that involve magical invincibility. Less immediately problematic is the fact that this mode is an instant exploit for BGS, mission, and Powerplay work; one can haul or undermine in a paper ship to their heart's content without fear of facing adversity (if in fact he was referring to all damage and not just PvP encounters).

If I had to guess, the OP is referring to PvP encounters, as I've never seen NPCs referred to in insulting, emotional terms before. Even then, it's still a terrible idea.

OP: since gitting gud is off the table for you, take the advice given to you and stick to solo or PG.
 
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Hi OP. Glad you picked up the game and are trying it out. Many folks have asked for a player vs. environment open ED experience, but FDEV doesn't seem to understand the population of players seeking it, capable of offering it, or motivated to offer it.

It's a shame. Many, many players have asked for it through these forums and other vehicles. There are tools, like the block function, modes solo and private group, but these are not really a PVE Open experience. Hang in there OP.
 
That negative kind of response is what i was expecting from those kinds of people!

It is a suggestion, not a dictatorial demand!

If implemented it would not effect the gunslingers at all, other than they have less helpless players to Kick. After all the negative responders are the players I wish to stay away from.

And for them to threaten me to be kicked out is exactly there blinkered mentality,


We are many and varied, some like too, and some do not. Is that not the essence of the game to cater for all kinds!

The immune option is a choice, one that most would struggle to hang onto as inevitably they want to shoot something. So then they enter the danger element.


At least I am suggesting it be a choice, like do you go this way? Or do you go that way?

Cricky! Guys, take a breath, give it some thought before you reach for the trigger….
 
I played for a very long time without killing or being killed in open play. Mostly exploration inside the bubble, then trips outside the bubble. Then switched to trading and some mining. I was rated Harmless the whole time. I thought they instance players with others with similar combat rating, and for sure the NPCs are rated similar to your rating, and they are really easy to run away from and escape from interdiction when you are rated Harmless.

Anyway you can definitely play in Open without killing or being killed if you take reasonable precautions and upgrading your ship obviously improves your survivability. There is always an element of risk but that makes the game worth playing. And if by freak accident you do get killed it really isn't a big deal.

Edit: I just checked my notes. I was ranked Elite Exploration and Broker Trading before my first combat.
 
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I find combat, fighting, killing to be so dull, boring, and stupid in todays world. OK if you have caveman mentality, but I like to think we as Humans have evolved beyond that deadly way.

Promoting combat seems a backward step in evolution, and a futuristic game like Elite ought to give a peaceful option to how we can play the game.
Players (hollow markers on radar) can be avoided completely by using Solo, and hostile players can be basically avoided by using one of the "no PvP" private groups like Mobius or Fleetcomm. But attack by players is very rare already outside a few hotspot systems, even in Open. In many parts of the galaxy you can go for days or weeks without seeing another player at all. If you are getting attacked by hollow markers a lot, the easiest solution is probably to jump 50 LY in some direction - the chances of the new systems you end up in also being "hot" are basically zero.

NPCs (solid markers on radar) are not avoidable entirely and show up almost everywhere, but if you don't carry cargo and don't take certain missions, the majority will never attack you and the majority of the rest will scan you, see you have no cargo, and leave you alone. "No cargo" and "limited missions" is a significant restriction, but does let you do most of the exploration side of the game, and some of the mission types. In "high security" systems - there's a map filter to pick them out - you will also have the NPC police show up early enough that they can scare off an NPC pirate attacking you before it can do serious damage.

So - those are some workarounds.
 
Play in solo or PG with like minded people.

Like it or not violence is a part of Open. Open can be

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but also

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Well, OP, insulting everyone who's not agreeing with you isn't exactly the way to go.

I don't like gankers and griefers, but I think that Elite has pretty much working and elegant solution - Solo and PG Modes, while sharing the same galaxy, ability to block players you would prefer to not be instanced with, etc.

Open remains for those who might enjoy additional danger and that's fine. You won't change people and they will still be able to annoy you in other ways.

Intorducing weird "ghost" mode seems unnecessary and even more immersion breaking than other players ramming you without reason near stations. Not to mention potential exploits.
Now, imagine a griefer using this "immoratlity" mode to ram you or block you inside station entrance.
 
I understand the OP so the answer for this commander is to only Play in Solo, and make sure your ship has good Shields and Shield Boosters and Hull Reinforcements and if interdicted by an NPC, learn how to Wake out of the area. This player may not have good reactions for various reasons but wants to play the game just for the experience of flying through space, trading, mining and all other aspects other than combat, and he should have the right to play the game in which ever way he chooses in Solo. wthout being criticized or insulted on the forums, he has a valid point of view. I spent my first 6 months avoiding combat, 4 years later, now, I don't care, but I don't go looking for Combat, I now just wait for an interdiction and then Kill them!
 
That negative kind of response is what i was expecting from those kinds of people!

It is a suggestion, not a dictatorial demand!

If implemented it would not effect the gunslingers at all, other than they have less helpless players to Kick. After all the negative responders are the players I wish to stay away from.

And for them to threaten me to be kicked out is exactly there blinkered mentality,


We are many and varied, some like too, and some do not. Is that not the essence of the game to cater for all kinds!

The immune option is a choice, one that most would struggle to hang onto as inevitably they want to shoot something. So then they enter the danger element.


At least I am suggesting it be a choice, like do you go this way? Or do you go that way?

Cricky! Guys, take a breath, give it some thought before you reach for the trigger….

Well done slipping in derogatory insults to anyone who wants to play differently than you, then following it up with made up accusations of 'people threatening to kick you out'. Brilliant.

Guess what, you are wrong. You being invincible to any damage does impact other players - all other players. Go back and read Lehman's post again. You're new, so you might not grasp how the BGS and PP works - maybe take a bit of time to learn a bit about the game you bought and now want tailored to suit your incredibly enlightened and evolved perspective on humanity as seen through the lense of a video game.
 
May I propose a new feature to the game !

At the very start of the game you decide if your ship is to have combat weapons.
This is not a new feature.It is built into the game.Go to station services and sell your ordnance.
It may seem counter-intuitive,but it works.You are far less likely to be attacked by any commander if you do so.And when you are,you will have far fewer options to confuse you,especially in the early game.
 
I am still not sure if you are talking about other players or NPCs.

If you are talking about other players, well you can get rid of them by joining Solo or a Private Group.

If you are talking about avoiding combat with NPCs as well, that's an interesting suggestion but it needs some refinement. You need to know that Elite Dangerous features a single, shared online galaxy (=BGS) that can be influenced by all players. So there are some competitive elements like supporting your adopted faction and stuff. Having a way to opt out of combat would give players an unfair advantage. Others would just be annoyed that invincible players destroy their immersion.
So your suggestion would need to take place in a seperate mode that doesn't negatively influence the BGS and other players. It could work, call it Elite Dangerous Sight Seeing Mode. The question is if the required effort is worth it. For you, probably. For the majority of players maybe not.
 
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At the very start of the game you decide if your ship is to have combat weapons. If you decide to go naked so to speak ( no guns ) you get immunity to attack. You are immortal !
Do this in Solo and you will be immune to attack, assuming you can avoid NPC interdictions (which is pretty easy). I'm no lover of gankers, but Golly Molly, this is what Solo was made for.
 
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