To HOTAS Or Dual Stick?

Twin sticks with twist axis, or twin sticks plus pedals offers the absolute best level of control possible. I personally use a throttle along with two sticks just because it's more comfy for Supercruise.
Could you please tell me how do u map it pls?? I have the same config but I'm having a hard time mapping it and trying to figure out when to use what
 
It's not rocket science to set up a set of bindings, it is however laborious... What is it you don't understand or are unable to do? If you tell me where you're struggling it will make it easier to help you.
 
It's not rocket science to set up a set of bindings, it is however laborious... What is it you don't understand or are unable to do? If you tell me where you're struggling it will make it easier to help you.
I don't know how to map the same action to 2 buttons (one in the stick and one in the thruster)
 
I don't know how to map the same action to 2 buttons (one in the stick and one in the thruster)
You can only map one physical controller axis to one in game axis, however, buttons you can easily map two buttons to one function. Start the game, main menu, settings, controls, buttons have two rows, click the one on the right and set your new binding.
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I am a flight sim enthusiast and have a high end virpil flight stick and rudder pedals center mounted and a CH throttle on the left. For Elite Dangerous specifically, I added a TM T16000 on the left side, just forward of my armrest. My right hand rests on my leg, and my left arm sits on the armrest and it’s suuuuper comfortable. I haven’t tried using the throttle for ED in a long time, but reading about HOTAS devotees in this thread makes me think I should assign the throttle axis to it. Currently, I use the hat switch on the TM stick for throttle up/down/zero/middle (the blue zone) and I use the twist axis for forward and reverse thrust, kind of like on a motorcycle.

A question I had before I made this setup was about the difference between thrust and throttle, and whether the game recognized a difference. It most certainly does; you can think of throttle as assigning a certain speed setting, which I can certainly see the physical throttle device being useful for in supercruise, but in FA off, forward and reverse thrust will control speed and direction in the same way as the other two axes. That left stick, in FA off, controls how you move in space, and the right controls which direction you point in.

Just an aside, I’m not hijacking; FA off is really challenging to fly, both physically and intellectually. First, you have to develop situational awareness about your ship direction and orientation as well as the direction and position of your opponent(s), you have to know tactics and strategies for how to outfly them (and there’s no “book” for that), and you have to have the physical coordination to execute what’s in your head. The latter can be really easily hampered by suboptimal control setups. People complain about ED being a mile wide and an inch deep, but I see the Marianas Trench right there. That’s one of the reasons I love this game.

Edit to get rid of the :D
 
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Holy NECRO! This was a 2017 thread!!! To which I was going to reply "If you are n a budget, look at facetrackNOIR, its a free app that uses a webcam to track your face and thus controls your POV, and I'd recommend a couple of T16000 sticks, mapped as right stick being yaw pitch and roll, with left stick being vertical thrusters, lateral thrusters and throttle. I have the twist on the left stick set up as twist left is lift, twisr right is lower, like bolting the ship to the deck. This gives you rotation about the three axes on the right stick, and travel along the three axes on the left stick, and you can use the throttle in SC. Although for longer SC transits I'd suggest mapping some of the buttons on the bases of these sticks to throttle presets. I found the one had on the t16000's a bit limiting in Elite, so I mapped it with the triggers being primary and secondary fire, and most other functions being taken care of by combos of buttons surrounding the hat on one stick and a hat on the other stick. For example left stick button A + any of the four directions on the hat or and of the three buttons gives 7 combos. Left stick button B + any of the same 7 buttons gives you 14 potential bindings, and using button C plus any of the right 7 makes it 21. Flip that from right to left, so button A on right stick + any of the left sticks 7 buttons (hat plus 3 adjacent buttons) is another 7 bindings bringing the total to 28, right button B + any of the left 7 makes it 35, and right button C and any of the left 7 makes it 42, all at your thumb tips. without having to move your hands from the sticks to hit the universal qwerty button box."

For example:
Left button A plus right hat down = Supercruise
Left button A plus right hat up = Hyperjump
Left button A plus right hat Right = Galaxy Map
Left button A plus right hat Left = System Map
Left button A plus right button A = Landing Gear
Left button A plus right button B = Cargo Scoop
Left button A plus right button C = retract hard points
I went with something similar but using TARGET I mapped left trigger to my shift function and with some judicious use of tempo commands I could have upto 64 commands mapped to the 6 thumb buttons and 2 hats. In reality I've probably only mapped about 45 and left some buttons with only 1 or 2 functions
 
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