*To keep the hype Hyping* 1.6/2.1 Beta patch notes/Changelog.

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YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

There's an engineer who does thrusters, and the same engineer also covers FSD's... That's all I want to mod' on my Cobra Mk IV! I don't give a damn about weapons!
 

No actual specific release dates, but 1.6 is slated for the end of May- early June, with 2.1 (Horizons/The Engies) in mid June to early July.

Anyway,
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Xbox One Specific:

- Fix physics crash with overheating ship and fuel scooping
- Fix softlock entering or leaving supercruise
- Fix error retrieving star data when the data hasn't loaded yet
- Add option to hide user's presence in rich presence
- Unable to see any notifications in the top right panel about the flag in CTF fixed
- When a player is invited into a game, try to use your squads suggested team as your suggested team, this should help the xBox backfill matchmaking make better team suggestions for new members
- Allow comms to remain open between squad mates until a CQC game starts, then it will switch over to team comms. After a match has ended it will go back to squad comms
- Fix issue with player being kicked if they're Live data wasn't properly initialised as the session was being created
- Activate panel controls while focussed on the scanner panel for consistency - can now use pad B to exit the focus
- Docking computer activates hardpoints and fires at station without player input
- Always show the friend options popup, even if the only options are Show Gamercard and Back. This is less confusing than just automatically showing the gamercard in some situations
- Add greater facility for binding controls
- Prevent unlocking ship-killing achievements by killing skimmers
- Fix full gamertag not being shown when targeting wing wake
- Made space for gamertag in CQC menus able to fit 15 characters wide
- To the right of Arena on Main Menu are links to Training Videos, these block Controller Navigation to Comms Contacts fixed
- Various UI performance optimisations
- Enabled HBAO by default on Xbox One
- Fix issue with video player when coming back from constrained mode
- Friends and Private Groups: Pressing B with a friend selected backs out of friends completely instead of just the sub-menu fixed

Oh no, they nerfed the docking computer! :p
 
To give you guys an idea how much work has bin done last couple of months by the dev's of this amazing game.

Wel done Frontier. Much obliged!!

Change log

(This is for the beta on PC. But much, if not all, will come to XboxOne as well.)
It says the pc version is getting engineering, I did not see it under the 1.6 notes, so no engineering for us? :O
 
It says the pc version is getting engineering, I did not see it under the 1.6 notes, so no engineering for us? :O

Well, until just yesterday, PC had 2.0, which is Horizons. With 2.1, they get the Engineers. We're skipping 2.0 and going straight to 2.1.

1.6 is the not-Horizons update for the base game. It doesn't include planetary landings or Engineers at all, but it does include bug fixes, improvements to the normal game, optimizations, etc.

Basically, 1.6, which we are getting, is base game fixes and updates. 2.1 is Horizons and Engies, which we are also getting but as paid DLC and sometime after 1.6.
 
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Well, until just yesterday, PC had 2.0, which is Horizons. With 2.1, they get the Engineers. We're skipping 2.0 and going straight to 2.1.

1.6 is the not-Horizons update for the base game. It doesn't include planetary landings or Engineers at all, but it does include bug fixes, improvements to the normal game, optimizations, etc.

Basically, 1.6, which we are getting, is base game fixes and updates. 2.1 is Horizons and Engies, which we are also getting but as paid DLC and sometime after 1.6.

1.6 includes much more then just that.

The whole mission structure is changed as well, its massive.. Also there will be an awesome update for the traffic control on stations and platforms.
 
1.6 includes much more then just that.

The whole mission structure is changed as well, its massive.. Also there will be an awesome update for the traffic control on stations and platforms.

Well what I meant is that 1.x is for the main game, 2.x is for the Horizons season, which is like Planetary Landings, the Engies, and more stuff coming in the rest of the year and beyond.

In short, we're getting everything PC had already and just got. Eventually.
 
You are totally correct.

We are indeed skipping 2.0, and we are going to make a long FSD jump to 2.1.

(If you buy Horizons)
 
My eyes'n'head hurt... and I didn't even read every line.

Particularly looking forward to the changes for how missions are handed out and represented, ditto what seemed like more ambient audio detail around stations. I love the game, but it does need a little more life to it (I want to see people moving around in control towers, f'instance).

Still, seems like a damn fine game will continue to get better, so I look forward to the updates.
 
any idea when the 1.6 update for xbox is coming? is it today or later on this day/week/month? there was something about the updates hitting in a few hours. but it wasn't clear if that was only for the 2.1 beta or both 2.1 and 1.6
 
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