Newcomer / Intro To Mix Weapon Types, Or Not To Mix Weapon Types. What's The Question Again?

I've tried to actually look for any sort of discussion or talk about any pro's and cons about mixed weapon types for a few good months now. Most of what I get are just results about various fits, etc.

Now after playing Eve many years ago, it was pretty certain that mixing weapon types was a pretty defeating idea since mixing your guns there for different purposes always gives you minimal DPS on what you're trying to kill.

Coming into Elite, it seems mixing up the guns a bit seems to be commonplace, so I do have to take notice that there must be some reasoning here, but have yet to find any sort of explanation or even discussion.

Obviously there's the whole difference between damage types against shields vs. armor, then the fact that one can't always tell how another tanks their ship until you're firing at them and watching the damage. Now there's the clear differences when it comes to ships that have that extra 1 Large slot for example, then there's the fact if you're mixed fit, why not use both at once if you can get hits with them simultaneously with them or would there be capacitor or ammo issues since more DPS is DPS after all even if a type is resisted against.

When to mix? When to stick all the one type (apart from having the obvious all nearly the same mounting sizes). Why not bear with the extra time of using one type on shields to gain much more against armor (again sometimes obvious when a ship has tons more armor than shields... when you know beforehand which isn't always true.

Of course, not looking for all the answers to be given here, but the direction to where all past discussion going into the probably old debate of the topic.

Not like I don't mind fitting all autocannons in all my turret slots. :p
 
Sticking to a single type is rarely optimal.
If you go all lasers, you will run out of PD too quickly.
If you go all MC, you will take a long time getting through their shields

A mix of the 2 is normally considered a reasonable, and 2 is as many as I normally have, although there are plenty of people who might have Missiles as a 3rd weapon type.
Having lots of types of weapons, especially fixed can be a real downer on your DPS, as differing shot speeds will mean you miss a lot.
 
So far I've just followed the "common wisdom" that most prescribe here about weapons. Lasers for shields and projectiles for armour. I've only had a few opportunities to pull the trigger so far and when I did that combination worked pretty well. Personally, I just use gimballed pulse lasers and gimballed multi cannons if I have a ship I need weapons on. I'm sure that will change as my experience level grows but for now it seems like a reasonable approach.
 
Well, the reason is simple - EVE has a much higher variety in combat distances and distances, in which certain weapons are the most effective - ED hasn't - in EVE you have to pay close attention at what range you are fighting with which kind of weapon and which kind of ammunition, you have to pay attention that your turrets turn fast enough and can actually track their targets and much much more to consider in EVE - EVE is complex in these regards and it doesn't make sense to mix weapons in EVE. In ED there is pretty much just close range combat and so you can mix weapons, because there is no high variety in their effectiveness at certain distances.
 
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A lot of personal preference, mixed with the capabilities of the ship you're flying, what kind of engineering you've done to which modules, how good you are at flying and last not least whether you want to go for PvP or PvE.

ED has a wide variety of weapons, and together with the added variety through engineering, all I can tell you is to do what you want, observe how that matches with your fighting style (and that of your opponents) and keep on trying and changing until you find something that works for you.

One example for a single type weapon loadout would be Rinzler's Federal Gunship (no direct video link due to salty language - if FD censors this, search youtube for "rinzler federal gunship"). Other people like fast ships (like the iCourier) with mine launchers and are amazingly good at it.
If you want to kill people from a long way off, you'll need long range lasers and possibly rail guns - the latter are hard to master, but people claim that they're worth the effort. I'm not there yet. If, on the other hand, you want to get really close and personal, fragment cannon (and pacifiers!) are your friends.

My personal choices:
Sidewinder: still struggling. Currently, dual Enforcers, but I'm thinking about switching to frags
Vulture: dual Pacifiers. The Vulture is agile and fast enough to get close with any ship. And nothing beats a Pacifier at close range.
iCourier: two beams and one rail (with feedback cascade against shield cells)
Krait Mk. II: triple Pacifiers and two beams - the Krait in my hands isn't agile enough to get and stay close to enemy fighters (Vulture and smaller), so I need something with a bit more range to pick them off. The beams also are handy for bringing down the shields of Pythons or Anacondas without using up too much ammo (the main drawback of the Pacifiers)

So, basically, I prefer a mix of kinetic and energy weapons. I don't like plasmas (too slow), can't really handle rails and like missiles even less. But never more than two different weapon types, as we only get two fire buttons. I tried switching fire groups for a while, but usually have the wrong group selected when I'm finally in position. So I use the two groups only for switching between the KWS and Pacifiers (shoot the shields with the lasers while scanning them, then switch to the real hardware).
 
Sidewinder: still struggling. Currently, dual Enforcers, but I'm thinking about switching to frags

Never thought about Enforcers for my Sidey. They have double the DPS, less power draw and cost a little less than gimballed multi cannons. hmmmm Could probably give it a little more bite not that it has much bite in the first place. Gonna think on that one.
 
Sticking to a single type is rarely optimal.
If you go all lasers, you will run out of PD too quickly.
If you go all MC, you will take a long time getting through their shields

A mix of the 2 is normally considered a reasonable, and 2 is as many as I normally have, although there are plenty of people who might have Missiles as a 3rd weapon type.
Having lots of types of weapons, especially fixed can be a real downer on your DPS, as differing shot speeds will mean you miss a lot.

Actually, with some experimentation - mixing weapon types, sizes, and ocassional gimballing - you can speed match different weapons using different engineering...

Shutout to TMP for suggesting a combination for my Chieftain that has lead to some very interesting potential combinations.
 
I've tried to actually look for any sort of discussion...

Perhaps you didn't look at the right part of the forum then, if you want to know how to fit your ship there is only one place to look & ask questions https://forums.frontier.co.uk/forumdisplay.php/116-Ships-of-Elite.
There you will find all the anwers, and indeed most pilots prefer both weapons -lazers for shield/guns for hull- but you will find different layouts per ship, and it's just trying to find your build for your ship. Every build is different because every ship is also different in build -engineerd or not- so @ the end it's you just trying your loadout.
 
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