I've tried to actually look for any sort of discussion or talk about any pro's and cons about mixed weapon types for a few good months now. Most of what I get are just results about various fits, etc.
Now after playing Eve many years ago, it was pretty certain that mixing weapon types was a pretty defeating idea since mixing your guns there for different purposes always gives you minimal DPS on what you're trying to kill.
Coming into Elite, it seems mixing up the guns a bit seems to be commonplace, so I do have to take notice that there must be some reasoning here, but have yet to find any sort of explanation or even discussion.
Obviously there's the whole difference between damage types against shields vs. armor, then the fact that one can't always tell how another tanks their ship until you're firing at them and watching the damage. Now there's the clear differences when it comes to ships that have that extra 1 Large slot for example, then there's the fact if you're mixed fit, why not use both at once if you can get hits with them simultaneously with them or would there be capacitor or ammo issues since more DPS is DPS after all even if a type is resisted against.
When to mix? When to stick all the one type (apart from having the obvious all nearly the same mounting sizes). Why not bear with the extra time of using one type on shields to gain much more against armor (again sometimes obvious when a ship has tons more armor than shields... when you know beforehand which isn't always true.
Of course, not looking for all the answers to be given here, but the direction to where all past discussion going into the probably old debate of the topic.
Not like I don't mind fitting all autocannons in all my turret slots.
Now after playing Eve many years ago, it was pretty certain that mixing weapon types was a pretty defeating idea since mixing your guns there for different purposes always gives you minimal DPS on what you're trying to kill.
Coming into Elite, it seems mixing up the guns a bit seems to be commonplace, so I do have to take notice that there must be some reasoning here, but have yet to find any sort of explanation or even discussion.
Obviously there's the whole difference between damage types against shields vs. armor, then the fact that one can't always tell how another tanks their ship until you're firing at them and watching the damage. Now there's the clear differences when it comes to ships that have that extra 1 Large slot for example, then there's the fact if you're mixed fit, why not use both at once if you can get hits with them simultaneously with them or would there be capacitor or ammo issues since more DPS is DPS after all even if a type is resisted against.
When to mix? When to stick all the one type (apart from having the obvious all nearly the same mounting sizes). Why not bear with the extra time of using one type on shields to gain much more against armor (again sometimes obvious when a ship has tons more armor than shields... when you know beforehand which isn't always true.
Of course, not looking for all the answers to be given here, but the direction to where all past discussion going into the probably old debate of the topic.
Not like I don't mind fitting all autocannons in all my turret slots.