I love Elite.
There is nothing that feels better for spaceflight / immersion especially in VR. Sadly the game really falls flat when you begin trying to actually play it. Quickly one can fall into the feeling you need to grind for whatever type of progress you want to achieve. Yes you can probably get by without grinding but then you may also find the things you really want to do limited in some, not insignificant, measure.
There really needs to be alternative ways to achieve things, like engineering materials, that don't encourage exit farming as a means to bypass unwanted, repetitive, engagement abusive "gameplay". Something as "simple" as an auction house system enables players of many types to find their way doing what they like whilst still having a means to get what they need for their own meaningful progress. I put simple in quotes since I do realise the idea may be simple but, surely, the implementation not so much.
These are just my thoughts, right or wrong, after returning, once again, to play Elite till the pain points become overwhelming. Which they inevitably do all to quickly. I am indeed one that still remembers the grand ideas/ideals from David Braben's kick-starter videos and still hope somewhere at Frontier those dreams still exists.
I am no game developer just someone that loves to experience them. It feels all to obvious, to me, that Elite is lacking in cohesive functional gameplay across it's disparate systems and there are many developers out there that have come up with clever ways to overcome Elite's hurdles. I still feel Elite could be amazing but time, effort, creativity and express communication are desperately needed.
Again these are just me feelings and thoughts and as I sat here this morning trying to decide if I really wanted to play more or move on once again I felt the need to write them down. We are all different and see things from different perspectives.
There is nothing that feels better for spaceflight / immersion especially in VR. Sadly the game really falls flat when you begin trying to actually play it. Quickly one can fall into the feeling you need to grind for whatever type of progress you want to achieve. Yes you can probably get by without grinding but then you may also find the things you really want to do limited in some, not insignificant, measure.
There really needs to be alternative ways to achieve things, like engineering materials, that don't encourage exit farming as a means to bypass unwanted, repetitive, engagement abusive "gameplay". Something as "simple" as an auction house system enables players of many types to find their way doing what they like whilst still having a means to get what they need for their own meaningful progress. I put simple in quotes since I do realise the idea may be simple but, surely, the implementation not so much.
These are just my thoughts, right or wrong, after returning, once again, to play Elite till the pain points become overwhelming. Which they inevitably do all to quickly. I am indeed one that still remembers the grand ideas/ideals from David Braben's kick-starter videos and still hope somewhere at Frontier those dreams still exists.
I am no game developer just someone that loves to experience them. It feels all to obvious, to me, that Elite is lacking in cohesive functional gameplay across it's disparate systems and there are many developers out there that have come up with clever ways to overcome Elite's hurdles. I still feel Elite could be amazing but time, effort, creativity and express communication are desperately needed.
Again these are just me feelings and thoughts and as I sat here this morning trying to decide if I really wanted to play more or move on once again I felt the need to write them down. We are all different and see things from different perspectives.