Engineers To those who say "use turrets"

Those useless things cant even turn fast enough on those small agile targets, this AI made few of my friends sell corvette/anaconda because you cant do anything in combat and straight up ferdelance is much better
So much about "federal navy fighter and peacekeeper"
 
I have no problem killing anything in my corvette. So not sure what the problem with your friends is, maybe they got to used to shooting potatoes with it?
 
You read again, I said I have NO problem with ANYTHING, including small agile ships, and I don't even use turrets, heck I have fixed beams on the top.
 
I find the one medium beam turret on my CobraMkIII a life saver... more now than ever.
That said, you still need to know when to run.
 
Compare the tracking speeds of the various turret sizes, and also consider lightweight mounts. From testing in beta, reducing the weapon mass increased tracking.
 
Never have this kind of problem with my turrets, anytime. You'll certainly have to adapt when facing nimble enemies. Move your ship so that your turrets don't have to move around too much.
 
i am moving my ship so they dont even move, i have turrets set to automatically fire but they just sit there and stare at target

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Compare the tracking speeds of the various turret sizes, and also consider lightweight mounts. From testing in beta, reducing the weapon mass increased tracking.
its small hardpoint turret
 
Turrets are and have always been bad, that said there's nothing wrong with the corvette, haven't found a target i couldn't kill yet.
 
Turrets are and have always been bad, that said there's nothing wrong with the corvette, haven't found a target i couldn't kill yet.
yes, corvette can kill anything, but for example ferdelance does it 2 times faster
my point is, there is absolutely no reason to get big ship anymore for combat, except visuals
 
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There is no problem in killing anything. It is just that you cant stay in the very same place for very long now, the wear and tear happens faster.
 
My Python has 2 large Pulse turrets and these things hit anything that moves, no matter the size. I don't get what your problem is to be honest.
 
My Python has 2 large Pulse turrets and these things hit anything that moves, no matter the size. I don't get what your problem is to be honest.

In all fairness, and although I don't normally have problem hitting anything with my med turret, I did once watch my beam dragging behind an eagle forever...
Speaking of which, it feels that without at least one turret, it's going to be quite a challenge to get a decently ranked target in the line of fire.

I'd like to hear those 'fixed weapons only' folks for once, and their opinion on the new difficulty.
 
In all fairness, and although I don't normally have problem hitting anything with my med turret, I did once watch my beam dragging behind an eagle forever...
Speaking of which, it feels that without at least one turret, it's going to be quite a challenge to get a decently ranked target in the line of fire.

I'd like to hear those 'fixed weapons only' folks for once, and their opinion on the new difficulty.

Turrets lose the ability to track accurately against speedy/agile ships at close range, it's normal for you turret to miss small and nimble ships like Eagle when it's trying to out maneuver you.

Also, I don't run all fixed, but I can and can do well with it. My honest opinion on the difficulty of the AI is that it still has room for improvement.
 
Few tweaks on turrets would be welcome. The tracking speed needs to be buffed a little bit to match the new speeds.

So far my own experience is not that bad. Here the things, which helped me a little bit:

1. I find turrets all on one target far more powerful than fire at will (when you face more than one even more)

2. More turrets - more firepower - more angles -constant pressure - utilizes two pips on the distributer and a bit more

3. On the cutter: 6 turreted lasers (mixed) and and one huge gimb. Multi, the Multi helps you to see when the enemy uses chaff

4. Two firegroups, one with all and 2nd only the gimb. Multicannon. When chaff is used switch to the 2nd and reload your capacitor

5. I have still the feeling that switching the firegroups also has a nice but strange add effect: It seems that the tracking after switching back is better and even if the enemy is still in "chaff mode" I can land one or two shots in the beginning. But maybe this is just luck

Greetings
 
Lol, the idea that turrets can even be used to slice my sandwich is a joke. I test them about once a month and the result is always the same, this update being no different: The turret simply either faces forward and fires strait ahead, lags behind the target no matter how big, or swings all over the place so wildly they won't hit anyway. That on top of the ridiculously reduced damage AND halved firing rate. They should just delete them from the game and be done with them for all the uselessness they are and how little Fdev have done to make them useful for more than insulting the pilot. And then the enemy chaffs and i get to see my own beams go through my own bridge....
 
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