To whom it may concern: I have some cargo

I just have to vent this for a bit. I never get interdicted when I have nothing in my cargo hold, but the moment I pick up anything, whether it be tea or platinum, suddenly every Tom, and Harry in the galaxy seems to know about it, and they come from 'a long way away' to take it from me.

It's ridiculous.

It's like picking up a mission from some reputable corporation to haul something from A to B, but they tell you up front that 'hostile ships may be sent against you', as if they already told the opposition that you're the sucker that's going to be moving this, and where you can be found.

It takes so much of the immersion out of the game.

Sigh.
 

Deleted member 38366

D
Hehe, yeah. That's basically how it indeed works.

Every Cargo Canister has that "RFID Tag" identifying its owner.
NPCs basically have an "Advanced Cargo Discovery Scanner".
Noteworthy, that's an infinite Range Scanner surpassing even the Adv. Discovery Scanner used by Explorers - since the Advanced Cargo Discovery Scanner works throughout the entire bubble, on Missions even with realtime course prediction (allowing those pesky NPCs to hide in normal space with a pre-charged FSD - like a hot Landmine - and pop up right behind us at a moment's notice :D ).

Unlimited tons of any Icy-Mining Cargo : RFID Transmitter currently broken (NPCs can't see those - allowing us to even mine in a busy HazRES without any NPCs caring)

1 ton of "Conventional Cargo" (Standard Commodity) : RFID Transmitter Beacon working, might attract NPCs depending on System Security Level and Controlling Faction type...

1 ton of "Engineer-relevant Cargo" (Non-Standard Commodity) : RFID Transmitter in very high-power Broadband Mode. Attracts NPCs like flies, regardless of actual Cargo value...

1 ton of "non-human Cargo" (Hazardous Non-Standard Commodity) : RFID Transmitter in high-powered, low-frequency Long-Range mode. Attracts NPCs even over a hundred LY outside the inhabited bubble...
 
I'm going to say something ridiculous but it's true...

I get interdicted more if I don't have any cargo, and even more if I'm in a combat fit ship! I don't know why this is. I'm not pledged to powers, I don't frequent low sec systems. I mostly play as an explorer.

Is it because the game is rigged against explorers with lots of unsold data so it spawns ridiculous encounters for them? If this is so, it's incredibly silly. It's almost like the game is trying to grief me by making me lose my exp data of several weeks for no reason.

The most funny part is, they don't start interdicting until I switch to my 'bubble ships' which are much more armed than my exploration ship. I just kill the interdicting NPCs in that case, free money.
 
Nah, it's just that
- you have filed a flight plan with the station master and/or the system authorities
- that flight plan not only contains where you want to jump next, but also your cargo manifest (taxes, duties, preventing smuggling, you know how it is nowadays,..)
- in every control tower, there's at least on intern who thinks he is ridiculously underpaid, deserves better and is eager to "pay it back" to "the establishment", therefore easily bribeable for paltry sums
- and just in case, the dock hands also aren't that averse to some extra cash, provided they don't have to clean up afterwards

Occasionally, that intern gets his chance to try to pull in the big haul, too. No need to risk an expensive ship from the pirate fleet. If it works out, fine. If not, there are plenty more where this one came from.

And if you're carrying modular terminals - well, the pirates also want Marco on their good side.
 
Back
Top Bottom