Today I realized the importance of ship interiors

I was one of the people who didn't complain about the lack of ship interiors in Odyssey release.
Why? It's nice the 10 first times; after that, boring to get to the cockpit.
But today, I realized the it's important. Not only to enter in your ship; but to add more missions.
The Elite story brought me to this crashed Anaconda. And would be awesome if we could explore it, and (maybe) find people there, or even an alien.
I'm sorry community, you were right. It's important to have ship interiors; and it's MUCH MORE than simple walk into the cockpit.
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I was one of the people who didn't complain about the lack of ship interiors in Odyssey release.
Why? It's nice the 10 first times; after that, boring to get to the cockpit.
But today, I realized the it's important. Not only to enter in your ship; but to add more missions.
The Elite story brought me to this crashed Anaconda. And would be awesome if we could explore it, and (maybe) find people there, or even an alien.
I'm sorry community, you were right. It's important to have ship interiors; and it's MUCH MORE than simple walk into the cockpit.
View attachment 239255
Welcome to the Heartbreak club.
 
I was one of the people who didn't complain about the lack of ship interiors in Odyssey release.
Why? It's nice the 10 first times; after that, boring to get to the cockpit.
But today, I realized the it's important. Not only to enter in your ship; but to add more missions.
The Elite story brought me to this crashed Anaconda. And would be awesome if we could explore it, and (maybe) find people there, or even an alien.
I'm sorry community, you were right. It's important to have ship interiors; and it's MUCH MORE than simple walk into the cockpit.
View attachment 239255
This is not the case. A crashed ship is a static level. They can build a static level on a planet without having to add the ability for players to walk in their own ships.
 

Deleted member 115407

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Do you think... bear with me here, OP... do you think it would be possible for them to create explorable PvE environments without all of the mechanics that come with our own ship interiors?
 
Other games can manage ship interiors for moving ships, it's not rocket science! it's not like it's never been done.
If FDev were really incapable of doing that then the simple solution is you can only get out of your chair in the ship is stationary.
I believe the real reason FDev don't want to do what so many of their players have been ask for is simply they don't think they can complete with the quality of the ship interiors in SC( it's not relevant that SC is an incomplete buggy mess, so is Odyssey at the moment - ED will get compared on this feature, if they did it and would be probably loss ).
 
Way back when this was still a relatively fresh topic, just after EDO was announced, one of the things I suggested it would be useful for would be scavenging husks and derelict/abandoned ships in space (EVA).

I think that would be amazing. The thing is, it's sort of not necessary for ship interiors to be released just for that. You can just do it for that specific crashed model and call it content.
 
I really like the way the other game mentioned above has done theirs but we all know that FDev doesn't have the ability to match.
 
I really like the way the other game mentioned above has done theirs but we all know that FDev doesn't have the ability to match.
Back to Star Citizen? I really love how their installer breaks Windows security, and how after 10 years of development, the engine cannot support jumps between stars!
 
You don't need ship interiors to have crashed ship interiors.... crashed ships are a prop and would be extremely easy to add 'static' interior rooms to.
(I also think thats the reason mid/large crashed ship POI's aren't implemented yet - they have plans for 'scavenging rooms')
 
I was one of the people who didn't complain about the lack of ship interiors in Odyssey release.
Why? It's nice the 10 first times; after that, boring to get to the cockpit.
But today, I realized the it's important. Not only to enter in your ship; but to add more missions.
The Elite story brought me to this crashed Anaconda. And would be awesome if we could explore it, and (maybe) find people there, or even an alien.
I'm sorry community, you were right. It's important to have ship interiors; and it's MUCH MORE than simple walk into the cockpit.
View attachment 239255
Welcome to the club.
 
You don't need ship interiors to have crashed ship interiors.... crashed ships are a prop and would be extremely easy to add 'static' interior rooms to.
(I also think thats the reason mid/large crashed ship POI's aren't implemented yet - they have plans for 'scavenging rooms')
Agree, but to have all the experience they could do the interiors.
I hope to see megaships and abandoned stwtions interiors with missions and aliens.
So much potential...
 
I really like the way the other game mentioned above has done theirs but we all know that FDev doesn't have the ability to match.
I think frontier has the ability. Today, other games like SC e and NMS don't get even closer of Elite in so many ways.
The thing is: They (fdev) need to WANT that.
 
Way back when this was still a relatively fresh topic, just after EDO was announced, one of the things I suggested it would be useful for would be scavenging husks and derelict/abandoned ships in space (EVA).

I think that would be amazing. The thing is, it's sort of not necessary for ship interiors to be released just for that. You can just do it for that specific crashed model and call it content.
Agree 100%!
 
I also see how important it is. Because of that I understand that it may take a whole new expansion for it - interiors are not in the feature list of Odyssey.
 
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