This is another recurring topic around here "space legs" or some variant thereof, and while this aspect of game play may well be a good ways off, I'd like to address some of the opposition to this. Let me begin this way:
"Space: the final frontier. These are the voyages of the starship Enterprise. Its continuing mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before."
Yep, I'm leading this with a Star Trek reference. Yes, the series was about the continuing mission of the starship Enterprise, and we sure did see a whole lot of the Enterprise. But we also saw a whole lot more of the people on the starship Enterprise. If we only watched the ship fly through space, orbit over planets, fire phasers and photon torpedoes at other ships, and roll credits, we wouldn't have made it through the pilot episode, let alone years of episodes.
A ship alone is just not all that interesting. But people are, and one of the things that people do is walk around - be it walking around inside the ship, or outside the ship, or on planets or space stations. And Elite is a game about people - specifically those who pilot ships, though 2.3 is going to give us a little hint of more by allowing people to sit in different chairs and do different jobs.
That's people, people, not ships, not autonomous systems, but people.
And what better way to bring the people into focus then to give them a chance to take the spotlight?
We'll still need our ships - space is beyond vast, and no hand-held weapon can compete with a even a sidewider's factory pulse laser.
We'll still need our SRVs - planets are huge and we'd perish of old age before we walked a quarter of the way around one.
But to be able to interact, on a personal level - that's where stories are made.
Neil Armstrong didn't fly all the way to the moon, land and then say "Ok, we're here, time to go home."
"Space: the final frontier. These are the voyages of the starship Enterprise. Its continuing mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before."
Yep, I'm leading this with a Star Trek reference. Yes, the series was about the continuing mission of the starship Enterprise, and we sure did see a whole lot of the Enterprise. But we also saw a whole lot more of the people on the starship Enterprise. If we only watched the ship fly through space, orbit over planets, fire phasers and photon torpedoes at other ships, and roll credits, we wouldn't have made it through the pilot episode, let alone years of episodes.
A ship alone is just not all that interesting. But people are, and one of the things that people do is walk around - be it walking around inside the ship, or outside the ship, or on planets or space stations. And Elite is a game about people - specifically those who pilot ships, though 2.3 is going to give us a little hint of more by allowing people to sit in different chairs and do different jobs.
That's people, people, not ships, not autonomous systems, but people.
And what better way to bring the people into focus then to give them a chance to take the spotlight?
We'll still need our ships - space is beyond vast, and no hand-held weapon can compete with a even a sidewider's factory pulse laser.
We'll still need our SRVs - planets are huge and we'd perish of old age before we walked a quarter of the way around one.
But to be able to interact, on a personal level - that's where stories are made.
Neil Armstrong didn't fly all the way to the moon, land and then say "Ok, we're here, time to go home."