Toggle between headtracking and mouselook

Headtracking is neat, but there are some flights where there isn't much need to look around and mouselook works fine. The problem is, if Elite detects headtracking (Opentrack in my case), it completely shuts down mouselook and pov hats, even if I press the freelook button.

There is a function in Opentrack that "zeroes" the look direction. That is, it ignores head movement and locks the view forward. But the problem is that mouselook is still disabled.

In Euro Truck Simulator, for example, there is a button that toggles headtracking and mouselook. You press a key, headtracking is disabled and you simply hold the freelook button and look around with the mouse. Good for when driving down the highway where you look forward 99% of the time and you can let your neck rest.

Is there something similar in Elite Dangerous? Is there any way to get this function without having to close the game and disable Opentrack?
 
TrackIR has a "pause" toggle hotkey (default F9) as well as the reset view hotkey (default F12) - so in games if I press F9 the TrackIR camera LEDs go orange and I can move my head / mouse look etc without issues. Does your Opentrack not have a pause hotkey? So what is this "toggle tracking" option in it:

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"Toggle Tracking" simply starts and stops the tracking from using the camera. Same as if you go to the Opentrack window and click start and stop.

But even when it's stopped (and even when Opentrack is completely shut off) Elite keeps detecting it, and doesn't react to the POV hat or the mouselook key.

Maybe the problem is in the Opentrack implementation, and doesn't have a "pause" function like TrackIR.

Edit: Opentrack can, however, output as a joystick emulation via VJoy. So if all else fails, I may be able to use that
 
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I just whip off my baseball cap or say "vision face" for voice attack to press F9 and it respond's with "vison face activated" sound from the amiga version of captain blood
as I am a retro space games freak
its great track IR has a pause option...……..
good luck with v joy tweaks!
 
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It turns out outputting as joystick isn't a good solution, because it doesn't provide 6DoF.

However, I've discovered that closing the Opentrack window makes mouselook functional again. So I guess that's the way to work around this problem.
 
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