I did do a search for anything on this but nothing surfaced, so forgive me if this has been mentioned before.
I was revisiting the 3rd dev diary and noticed the stationary canon decorations are animated, vs static in the Alpha. I've no idea if this is merely object animation not yet implemented in the Alpha, or whether the team had a change of heart and concluded a standalone canon being animated didn't make much sense (I prefer those particular canons static, personally). Either way, would it be possible to be able to toggle animation for individual objects and scenery like that off and on?
This could be applied to items like the canon portholes that can be placed over scenery walls too, allowing for them to animate as they do in the Alpha, but also allowing for them to be applied in a permanently closed or permanently open static position. It would just allow for more flexibility in how we decide to implement these types of decorations, and in park designs with very dense theming reducing animations where the playerr might not consider them desirable might also have added benefit in easing up on CPU/GPU...etc.
I was revisiting the 3rd dev diary and noticed the stationary canon decorations are animated, vs static in the Alpha. I've no idea if this is merely object animation not yet implemented in the Alpha, or whether the team had a change of heart and concluded a standalone canon being animated didn't make much sense (I prefer those particular canons static, personally). Either way, would it be possible to be able to toggle animation for individual objects and scenery like that off and on?
This could be applied to items like the canon portholes that can be placed over scenery walls too, allowing for them to animate as they do in the Alpha, but also allowing for them to be applied in a permanently closed or permanently open static position. It would just allow for more flexibility in how we decide to implement these types of decorations, and in park designs with very dense theming reducing animations where the playerr might not consider them desirable might also have added benefit in easing up on CPU/GPU...etc.