TOGGLE TURRETS TO FIRE + DISCOVERY SCANNERS need a Priorty Setting to disable when Hardpoints Deployed

TOGGLE TURRETS TO FIRE + DISCOVERY SCANNERS need a Priorty Setting to disable when Hardpoints Deployed

Due to 2 fire buttons (I use Mouse with 5 buttons + scroll) I find the best way of controlling Turrets ON/OFF is by switching Fire Groups. I always thought we should have access to scroll the Turret Mode also in Fire Groups. But anyways it is rather a more obvious method to use a TOGGLE TURRETS TO FIRE rather than by switching Fire Groups. I share the same button/group for Gimble Beam as Turret Beams as they need to get a start from another weapon anyways. Although this way you do need to be careful of heat and switching off Turrets is both needed for that plus not shooting at CLEANS to get you WANTED.

SO if we did have DISCOVERY SCANNERS with a Priorty Setting to disable when Hardpoints Deployed we also can use the same Fire Group for these also as we do for others e.g. Interdictor, Wake Scanner, Surface Scanner, etc. WHY is the Discovery Scanner without this baffles me when they did add the Data Link Scanner with a Priority which nobody seems to know what these are for?!
 
Last edited:
What is also funny is to perform a Scan Surface Data Mission you do NOT need any Scanner of any kind to search for the Building/Outpost. You just require you SRV!

What is also funny is the Ship's DATA LINK SCANNER has a Priority Setting and we don't even know how to use one!
 
Back
Top Bottom