It seems to be the case that the ToggleButtonUpInput node in the bindings file is the one used to toggle Silent Running.
It seems to be in the right place in the XML between the Weapons section and DeployHeatSink - although I know that the order of nodes in an XML file is immaterial, the sequence appearing in the XML matches that in the Controls UI.
It has such an unusual name. Why isn't it <ToggleSilentRunning>? Is it simply that 'ButtonUp' is the street slang for 'Mum's the word' these days?
Are there any industrial archaeologists out there who know how it came to have such a name?
I'm working on a key bindings profile for VoiceAttack which contains all possible options for keyed input and I want to get this one right.
There are 155 instances of nodes in the ED bindings file that can specify a key binding. You would need a wider keyboard and a handspan like Franz Liszt to use all of them.
It seems to be in the right place in the XML between the Weapons section and DeployHeatSink - although I know that the order of nodes in an XML file is immaterial, the sequence appearing in the XML matches that in the Controls UI.
<DeployHardpointsOnFire Value="1" />
<ToggleButtonUpInput>
<Primary Device="Keyboard" Key="Key_Delete" />
<Secondary Device="{NoDevice}" Key="" />
<ToggleOn Value="1" />
</ToggleButtonUpInput>
<DeployHeatSink>
<Primary Device="Keyboard" Key="Key_K" />
<Secondary Device="{NoDevice}" Key="" />
</DeployHeatSink>
<ToggleButtonUpInput>
<Primary Device="Keyboard" Key="Key_Delete" />
<Secondary Device="{NoDevice}" Key="" />
<ToggleOn Value="1" />
</ToggleButtonUpInput>
<DeployHeatSink>
<Primary Device="Keyboard" Key="Key_K" />
<Secondary Device="{NoDevice}" Key="" />
</DeployHeatSink>
It has such an unusual name. Why isn't it <ToggleSilentRunning>? Is it simply that 'ButtonUp' is the street slang for 'Mum's the word' these days?
Are there any industrial archaeologists out there who know how it came to have such a name?
I'm working on a key bindings profile for VoiceAttack which contains all possible options for keyed input and I want to get this one right.
There are 155 instances of nodes in the ED bindings file that can specify a key binding. You would need a wider keyboard and a handspan like Franz Liszt to use all of them.