It's a shame that more wasn't done with the missions and the progression of a settlement during the missions.
Take the "Restore" missions for example. That's a really cool gameplay mechanic, but it should have been a part of something greater for mission progression in order to give the missions a purpose...
For instance, once you restore the power, it should be fully restored for any subsequent missions. Then the missions can be something like restore the warehouse so weapons production can begin. Restore the communications array so it can communicate with other settlements etc. All these lead up to a fully functional actual live settlement that evolves. You get to see the progression of the settlement when you return.
During this whole time, scavengers and the enemy factions will be popping in making the missions challenging and possibly take over the settlement or cut the power again. This gives repeating the mission a reason to exist, not just a grind fest of restore the power over and over and over again.
Just like the rest of the space gameplay. There is so much opportunity there, yet nothing done with it. I really hope the missions can take on a life and purpose instead of just repeating the same 4 types over and over again. There was a huge missed opportunity to make them part of a greater string of events.
Take the "Restore" missions for example. That's a really cool gameplay mechanic, but it should have been a part of something greater for mission progression in order to give the missions a purpose...
For instance, once you restore the power, it should be fully restored for any subsequent missions. Then the missions can be something like restore the warehouse so weapons production can begin. Restore the communications array so it can communicate with other settlements etc. All these lead up to a fully functional actual live settlement that evolves. You get to see the progression of the settlement when you return.
During this whole time, scavengers and the enemy factions will be popping in making the missions challenging and possibly take over the settlement or cut the power again. This gives repeating the mission a reason to exist, not just a grind fest of restore the power over and over and over again.
Just like the rest of the space gameplay. There is so much opportunity there, yet nothing done with it. I really hope the missions can take on a life and purpose instead of just repeating the same 4 types over and over again. There was a huge missed opportunity to make them part of a greater string of events.