So here I am in my recently acquired Python, not fully kitted out as yet, but C6 bi-weave, 1x A0 booster, so not really *bad* shields, just tooling around trading. (flying in solo)
And along comes this NPC vulture who thinks my cargo should be his. Now, I've got E3 gimbal pulse, plus 2x F2G multi-cannon, and the vulture has that cheating interdictor which is impossible to beat, so I figure OK, let's see how good he is.
Turns out this NPC is good. Really good. And has a bunch of missiles to send after me. Should point out that with this as-yet not so good build, I've taken out several other NPC chancers, including another vulture which was hanging around a station (but with a less competent pilot, obviously) - The build is not supposed to be for serious combat, but for mission-running, smuggling and trading for now. Full power build on the Python is not exactly cheap.
So eventually, I decide I'm not going to beat him in combat, so I bug out, boost and hit FSD back to supercruise. Except he's almost instantly interdicting again, before my shields are even fully charged. So, more fight, more of the vulture being more maneuverable than the Python (especially with the python only having D grade thrusters on and being laden with cargo to boot). So I bug out again... and again, instant interdiction, and again, and finally I high wake off to another system with a cracked canopy and hull at 27% (it has some hull reinforce, too, luckily). And yes, I did try using boost to turn and get onto him, but no dice - not FA off, as I'm not that good, but hitting boost gives a short period of fast turn even with FA on.
And people ask me why I like fitting turreted weapons and point defence. With those, I might've got him. Of course, can't afford them yet, but that's what will be going on it later... yes, turreted weapons are not as damaging as fixed, but if you can't get lined up on the target, that's kind of irrelevant.
I do think though that this interdiction is getting a bit silly - I've had small, way outclassed ships which can obviously only mount quite a poor interdictor and they interdicted even the Asp-E unbeatably, and the Asp is hardly really a big ship.
And along comes this NPC vulture who thinks my cargo should be his. Now, I've got E3 gimbal pulse, plus 2x F2G multi-cannon, and the vulture has that cheating interdictor which is impossible to beat, so I figure OK, let's see how good he is.
Turns out this NPC is good. Really good. And has a bunch of missiles to send after me. Should point out that with this as-yet not so good build, I've taken out several other NPC chancers, including another vulture which was hanging around a station (but with a less competent pilot, obviously) - The build is not supposed to be for serious combat, but for mission-running, smuggling and trading for now. Full power build on the Python is not exactly cheap.
So eventually, I decide I'm not going to beat him in combat, so I bug out, boost and hit FSD back to supercruise. Except he's almost instantly interdicting again, before my shields are even fully charged. So, more fight, more of the vulture being more maneuverable than the Python (especially with the python only having D grade thrusters on and being laden with cargo to boot). So I bug out again... and again, instant interdiction, and again, and finally I high wake off to another system with a cracked canopy and hull at 27% (it has some hull reinforce, too, luckily). And yes, I did try using boost to turn and get onto him, but no dice - not FA off, as I'm not that good, but hitting boost gives a short period of fast turn even with FA on.
And people ask me why I like fitting turreted weapons and point defence. With those, I might've got him. Of course, can't afford them yet, but that's what will be going on it later... yes, turreted weapons are not as damaging as fixed, but if you can't get lined up on the target, that's kind of irrelevant.
I do think though that this interdiction is getting a bit silly - I've had small, way outclassed ships which can obviously only mount quite a poor interdictor and they interdicted even the Asp-E unbeatably, and the Asp is hardly really a big ship.