I get your point, but will respectfully disagree. A lot of it comes down to how much time people have to play the game. I wish I had more, but unfortunately don't. I used to be able to pick up a mission and have a blast zapping (all) pirates in a RES/Nav beacon for a couple of hours. Now, sure I can kill all pirates and get the bounties, but if my target pirates spawn only 1 in 4, 5 or 6 pirates, the time to comlete a mission goes from a reasonable two hour play session, to eight, ten or twelve hours.
I'd also question how it fits in with the Background Sim. Surely if there is a system state which means piracy is a problem, wouldn't that mean all pirates? Maybe they'd be inclined to ignore pirates allied to their faction, but wouldn't *all* others be fair game?
I guess my main thought is that it needs another pass by the devs to get the balance between fun game/time-sink/realistic BGS more even.
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Agreed. It looks odd if there is such a dire piracy problem that missions are generated, yet when you get there, there are few pirates to be found.