Too many Interdictions.

I, and I bet too many people are sick and tired of these interdictions because of Powerplay factions.

Is this going to be stopped or fixed?

I understand the risk, but I think its stupid as hell when i travel within my own faction's controlled areas with a simple Hauler to get to a stored ship and be interdicted by an enemy faction stating "you don't beling here" in a system controlled by my faction.

To say nothing of the question of how a near-stock Hauler defends itself from a Python.

I posted this elsewhere, but I'll just re-state it here;

I believe interdictions should only be done by the system's controlling faction against enemy factions.

Fort example, Zachary Hudson controls Sol, so ZH ships would attempt to interdict players or NPCs from say Asling Duval when they are spotted there.
Not have some random spawn from Zeminal Torval jump in and attack people.

Changing that would be a great help, especially for newer players that are thinking that by joining a faction and staying within its borders might alleviate the stress - where as it is now it is borderline insane.
Not to mention immersion-breaking when the stated words are quite contrary to any established rules or effects.
 
It's not just powerplay. I took one covert delivery mission tonight to a station 1.5ls away and got interdicted 4 times, then had the same cop appear in front of me when I finally reached the station and was instantly scanned and fined.
.
Broken game is broken.
 
It's not just powerplay. I took one covert delivery mission tonight to a station 1.5ls away and got interdicted 4 times, then had the same cop appear in front of me when I finally reached the station and was instantly scanned and fined.
.
Broken game is broken.
Well, some of that I get. Its part of the game - and that I understand. I recall a system where I was constantly interdicted under the suspicion of being a smuggler for example.

What gets to me is when it breaks the immersion in the game. Powerplay specifically does that for me, as I don't see why some other factions should call me out and say i don't belong in my own home.

But yes, the quantity is really disheartening, especially when I struggle to evade some with server lag forcing me to drop out. Then there is the balance issues - my mentioned Hauler vs a Python.

I can get used to some of it, but they really need to tone down the quantity in most places.
 
It is not unusual for me to get interdicted twice in the headquarters system of my PP faction while simply traveling to the station - I do not even have any missions. This makes no sense, you would think that the headquarters of my faction would have better security that would work to minimize the number of hostile PP opponents there. Its like the equivalent of being mugged right in front of the police headquarters building.
 
back-to-back interdictions are the worst. get interdictet, win, and get interdicted again in the same second by another ship.

also, if you carry some "special" cargo, there will be many (i think 8 was my record) npcs ready to interdict you when you jump into a system. good thing you can "throw" them all into the sun because they're stupid enough to try and fly behind you even when you're directly in front of the sun.
 
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