Too many NPC in super cruise

Is it only me or there are so many NPCs in supercruise that it kills my framerate so heavily that it's nearly unplayable??

Look at contacts refresh amounts, my radar and my framerate, I never reached below 30fps before!
D06F5B379711D916B8C509F55B1AE7E7DCE90ED0
 
Had a similar issue. Not just a stuttering framerate hit, but a throttling. Everything felt sluggish and I'm sure some of the music disappeared and I was left with just the thunder ambience. Weird. Didn't see this in beta 1.2. Almost felt like they'd implemented time dilation effects ;-)
 
"All these NPCs are killing my framerate!" - CMDR Speedy von Gofast

I love this forum :D

I'm talking seriously... When I enter in supercruise my framerate is getting lower and lower as the number of NPCs grows in my radar, and when I leave Supercruise my framerate get back to 60fps, this is the only explanation!
 
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Seriously... When I enter in supercruise my framerate is getting lower and lower as the number of NPCs grows in my radar, and when I leave Supercruise my framerate get back to 60fps, this is the only explanation!

Yep, it definitely sounds like a bug. The patch notes mentioned tweaking the number of NPCs one encounters in supercruise, it looks like they messed up somewhere. I still haven't had a chance to run 1.2, hopefully my 3.5 year old crate will be able to handle the swarm of NPCs.
 

uberdude

Banned
yea it is all the NPCs. In a clear system i get around 300 fps in a super busy system i get around 120 which is about what i get inside a station. Not sure if anything can be done about it other than upgrading your graphics card.

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Yep, it definitely sounds like a bug. The patch notes mentioned tweaking the number of NPCs one encounters in supercruise, it looks like they messed up somewhere. I still haven't had a chance to run 1.2, hopefully my 3.5 year old crate will be able to handle the swarm of NPCs.

I don't think this is a bug, I think this the NPCs that are winged. so now instead of just getting one NPC we get up to 4 flying in a group which can equal loads of them flying around a system.
 
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