Hi all, Just running an idea up the flagpole - and hoping that the Developers will salute it!
Once you have been in the game for a while you cannot help but accumulate cash - lots of it - but you have nothing to spend it on! Not sure if this idea has been floated before (or sunk):
Player (or Faction)-owned Megaships. Imagine being able to own a dockable mega-ship - and set a schedule for systems to visit. Here's a few suggestions:
a. Make them hideously expensive (Tens of billions?)
b. Set the System visit schedule - then either:
(1). Make the route fixed for life; or
(2) Make them 're-progammable'.
c. Have specific types (some of which may already exist in game) - eg:
(1) Agriculture, Hi Tech or Industry ships - which could be set to visit systems without easy access (or Odyssey Settlements) with suitable commodity markets
(2) A Security Magaship which would boost the System Security while it was in-situ
(3) An AX megaship which could be deployable to Thargoid invaded/recovering systems to act as a Repair/Refuel facility and geared to buying Thargoid and Guardian parts/items. Maybe even helping to resurrect that unknown System State 'Technological Breakthrough' ?
(4) A 'Dark Market' megaship, which would place a Black Market in systems which don't have one - and also set to trade Rare goods and those with no overt purpose - like jewelry
d. Pitch the support costs at a reasonable level - and let them affect local BGS.
e. Give them a maximum time to be in-system - say, a week. Long enough to affect BGS but not so long as to radically destabilise it ( except for low-population systems maybe).
f. Restrict the amount of megaships which can be in -system at any one time. (Not that they would show, as Fleet Carriers do)
In short - something to spend surplus cash on which could spice up trading/bgs. I'm sure to have overlooked something, so I consider the blue touch-paper to have been lit and I am now retreating to an unsafe distance........
Once you have been in the game for a while you cannot help but accumulate cash - lots of it - but you have nothing to spend it on! Not sure if this idea has been floated before (or sunk):
Player (or Faction)-owned Megaships. Imagine being able to own a dockable mega-ship - and set a schedule for systems to visit. Here's a few suggestions:
a. Make them hideously expensive (Tens of billions?)
b. Set the System visit schedule - then either:
(1). Make the route fixed for life; or
(2) Make them 're-progammable'.
c. Have specific types (some of which may already exist in game) - eg:
(1) Agriculture, Hi Tech or Industry ships - which could be set to visit systems without easy access (or Odyssey Settlements) with suitable commodity markets
(2) A Security Magaship which would boost the System Security while it was in-situ
(3) An AX megaship which could be deployable to Thargoid invaded/recovering systems to act as a Repair/Refuel facility and geared to buying Thargoid and Guardian parts/items. Maybe even helping to resurrect that unknown System State 'Technological Breakthrough' ?
(4) A 'Dark Market' megaship, which would place a Black Market in systems which don't have one - and also set to trade Rare goods and those with no overt purpose - like jewelry
d. Pitch the support costs at a reasonable level - and let them affect local BGS.
e. Give them a maximum time to be in-system - say, a week. Long enough to affect BGS but not so long as to radically destabilise it ( except for low-population systems maybe).
f. Restrict the amount of megaships which can be in -system at any one time. (Not that they would show, as Fleet Carriers do)
In short - something to spend surplus cash on which could spice up trading/bgs. I'm sure to have overlooked something, so I consider the blue touch-paper to have been lit and I am now retreating to an unsafe distance........