Too much grind in Odyssey. Here an idea how you could fit it, Frontier!

When I started with Odyssey after copying my account from console to PC, I noticed very quickly how easy it is to get Lv3 suits and weapons but the materials needed to actually upgrade them further or even engineer them is way too time consuming and just not fun at all!
I also noticed that the only reward for conflict zones is money and they are actually fun when you get your hands on some propper weapons and suits by just buying them (with a bit of luck).
And here is my idea: just give us optional rewards for conflict zones.
Just throw in items we actually need for upgrades or engineering. Just three rewards like in normal missions: Money, upgrade items + half the money , engineering items + half the money.

In that way you can make the grind for upgrades more fun and we don't have to steal stuff, quitt the game, restart, steal stuff, quitt the game, restart, steal stuff, quitt the game, restart, steal stuff, quitt the game, restart, steal stuff, quitt the game, restart, steal stuff, quitt the game, restart...... I think everyone get my point here o.o"

Sorry for typing errors and grammar. English is not my native language.
 
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Lots of missions give stuff needed for upgrading and modification. You just need to do more of them. Salvage and restore in particular are good for materials.

I recommend that you focus on one suit and a couple of weapons, that way the materials needed is less. Also, you do not have to fill all four of the modification slots, just add the really essential mods.

Steve 07
 
Lots of missions give stuff needed for upgrading and modification. You just need to do more of them. Salvage and restore in particular are good for materials.
It is still a lot of grind. I also found missions for that stuff (I should have mention), but it takes time to do it, like 20 minutes per mission, sometimes more and than I have to do this like 50 times? for 5 different items each? it's like no one at Frontier didn't even bother compairing rewards and the amount of items a player actually need...let alone the time to spend to get even one.
 
It will take time to gather the materials needed, that cannot be denied. Looting settlements produces the most materials.

The question is, what is/are your goals? What are you wanting the upgrades and modifications for? If it is just exploration, any Artemis suit will do.

Steve 07.
 
Agree, the grind is too long. 10 missions to get 10 weapon schematics that run 10-15 minutes minimum? Meanwhile you have 90-110 other materials to get for this one upgrade on one weapon? In total you need 31? So 5+ hours to max one category of materials for one weapon before mod farming? That level of grind maxes multiple things out in other games. The missions themselves are fine; diverse, wide variety, mostly engaging. The sheer time sink to get one upgrade is insane. Depending on mission there's opportunity to loot settlements which helps a lot but when the optimal route for certain materials is relogging or super cruising in and out that is a symptom of a bad system. Some materials got a boot in mission totals which helped. When you get 5 a pop it helps.

Also note that some mods don't make sense, scope is actually useless if not on the shotgun. Those should be purchasable at pioneer. This plus the disparate ease of credit grinding and ship materials (especially all ship mats can be traded) makes the Odyssey grind way over the top.
 
Agree, the grind is too long. 10 missions to get 10 weapon schematics that run 10-15 minutes minimum? Meanwhile you have 90-110 other materials to get for this one upgrade on one weapon? In total you need 31? So 5+ hours to max one category of materials for one weapon before mod farming? That level of grind maxes multiple things out in other games. The missions themselves are fine; diverse, wide variety, mostly engaging. The sheer time sink to get one upgrade is insane. Depending on mission there's opportunity to loot settlements which helps a lot but when the optimal route for certain materials is relogging or super cruising in and out that is a symptom of a bad system. Some materials got a boot in mission totals which helped. When you get 5 a pop it helps.

Also note that some mods don't make sense, scope is actually useless if not on the shotgun. Those should be purchasable at pioneer. This plus the disparate ease of credit grinding and ship materials (especially all ship mats can be traded) makes the Odyssey grind way over the top.
Ahhh Grasshopper ......

Bad start know.

Half the materials gathering is knowing stuff. Take weapon schematics. The larceny mission takes you to a PoI where there are 3 large shipping containers, each having 2-3 of those small yellow containers inside. Outside the big containers are usually 2-3 more small yellow containers. They contain mostly drugs, but also weapon schematics, and if you are lucky one run will net you 10. The credits from the drugs is a bonus.

The big tourist sites (the one with the bar and two, three storey wings for a total of 20 rooms) are so full of tech in the form of chips and optical lenses (which can be traded for weapon components, titanium and carbon fibre etc) that these places are a really good use of your time. Oh, and they have lots of graphene.

Circuits are so plentiful you end up only taking the higher value stuff.

Power regulators? Crashed ships from salvage missions.

My newbie CMDR alone can give you 150 weapon schematics just so I can clear space in the inventory.

A scope does make sense as it doubles the size of the view. A must have for the Executioner when sniping, but very useful for shorter range weapons, as at the very least can be used as binoculars. Or presenting a bigger (in effect) target to aim at. I like it on an C-44 which I use a lot to clear buildings.

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Steve 07.
 
Lots of missions give stuff needed for upgrading and modification. You just need to do more of them. Salvage and restore in particular are good for materials.

I recommend that you focus on one suit and a couple of weapons, that way the materials needed is less. Also, you do not have to fill all four of the modification slots, just add the really essential mods.

Steve 07
No reason not to have multiple paths to the same thing. That way, everyone can achieve their goals while playing the game the way they like.
 
I'll concede weapons schematics was a bad example of a specific mat, should have said a data mat. The point stands the grind is insane and missions<relogging should be an indicator of requiremetns being too high or missions with too few rewards. I'm in the requirements too high camp, especially with such low inventory space.
 
Hacking data would actually make a lot more sense than the current capture points in surface combat zones, anyway. As is, they really have no justification for their existence on a canonical level.
 
Hacking data would actually make a lot more sense than the current capture points in surface combat zones, anyway. As is, they really have no justification for their existence on a canonical level.

Tbh I do not really care about canon. I just want material rewards for combat zones, because they're fun but there is literally no progress gearwise when you play it which is a shame and doesn't make sense really.

And by sides: Heck, I am a multi billionaire in Elite! Why on earth can I just buy stuff for credits? THAT makes no sense from a canonical perspective! xD
 
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