Too much inaccurate or varying info on merit decay- can we PLEASE get clarification.

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Currently, there are two models: one where only merits EARNED in the previous week count and are decayed, and one where merits TOTAL in the previous week count and decay.

The outcome of both of them is extremely different. Posts on the beta thread seem to suggest the merits earned are counted and decay, meaning roughly 5334 merits/week for getting/maintaining rating 5.

the 'total decay' proposed gives a much lower number to get and maintain rating 5 (albeit much longer to achieve).

the manual itself is useless in this regard, as it effectively states both: "Merits earned from previous cycles still count towards your rating at diminishing rates." "Your merit total from the previous cycle is halved then added to your current cycle value."

There's an erroneous "earned" in the first sentence or an absent 'earned' in the second. You didn't 'earn' the carryover in the previous cycle's timeframe, which is where the confusion stems from, as well as the numbers quoted seem to represent.
 
+1 Repped. There is some serious need for clarification on what the manual describes. There are Dozens of forum posts asking this exact question.
(just Search Powerplay Merit Decay and look at the Frontier forums section)

There is a large majority of the player base that doesn't currently understand the mechanics behind this, but are griding away at the merits anyway.

There's also another section of the player base that refuses to participate in PowerPlay at all because of the confusion surrounding the decay, and the system in general.
I understand that they're busy with E3 around the corner, But it would sure be nice to get some kind of an official response on this instead of all the speculation and arguing that is happening in the forums.
 
another bump. Honestly, we'll find out next week so they don't have a reason to hide it from us, and I really can't imagine it'd be so hard to get someone to say 'this one' or 'that one' so some of us can plan appropriately and budget the game time.
 
Bump again. When even moderators don't know / understand and are trying to spread information that would be false, it's a problem.

This is a pretty easy communication.
 
Bump again. When even moderators don't know / understand and are trying to spread information that would be false, it's a problem.

This is a pretty easy communication.

yep, this is my biggest problem, moderators spouting their ideas as fact, its gonna make for some very upset forum go'ers next week, "but a mod said I can make profit from exploiting it, now im 100M worse off".
 

Ian Phillips

Volunteer Moderator
Don't bump your threads.

For the "umpteenth" time, Moderators have the same information you do, and are volunteers not FD employees.
 
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